PDA

View Full Version : Font-Frame Sampler extension



Ikael
March 19th, 2013, 21:52
Here is new goodie for those who wants to check how frames and fonts work together in their ruleset or how lighting moods would affect readability. This is generic extension so you can use this in any ruleset. The only thing you need to do is to create new Font-Frames extension which contains your ruleset's frame and font names. I have provided two sample extensions: SW Font-Frames and 4E Font-Frames. The Font-Frames Sampler is the main extension.

To use the tool, enable Font-Frames Sampler and your (created) ruleset specific Font-Frames extension. To open the sampler use slashcommand:


/ffsampler

that's it! Now what to tool actually provides:

It will automatically create text samples from every font
It will list all frames. User can click these framenames to change what frame is displayed in the tool. When simply clicking the windowcontrol's frame is changed. When holding CTRL down and clicking framename, the Windowclass's frame is changed
It provides four fields for setting up lighting mood hexcolor definitions and you can apply them in use by clicking the button right to them.
The tool is dynamically resizable, just drag from bottom right corner to resize it. You can test how your frames expand by doing this.
....combine all those features. Set some lighting mood, apply it in use and check how readable fonts are in each frames (inside windowcontrol frame or without)


Enjoy.

Ikael
March 19th, 2013, 21:53
Here are some screenshots from the tool when using in Savage Worlds ruleset...

grimm182
March 20th, 2013, 00:31
I really think this adds quite a bit of mood...perfect for Savage Worlds...since it seems to be the go-to system for any game...changing the font and colors really can enhance the overall feel of the game! 2 thumbs up!