Ikael
March 6th, 2013, 21:47
I have been giving some love for ICE's amazing Cyradon setting in form of Savage Worlds. The less you know about the setting the better. Sessions will include elements of high adventuring, combat, dungeon crawling, revealing mysteries and role playing. The main focus will be to learn more about the new world and its people. Player characters can make the difference in how Cyradon's history is shaped. Check the game calendar: https://www.fantasygrounds.com/calendar/?id=948
The world has forgotten. The old things are gone. Many great nations have fallen. In the deserts of the south, the priests of the current empire forbid magic and the worship of the old gods. In the east, armies gather and jockey for position, laying waste to all they fight over. Wars crash like waves over the land. People die.
But what if we could remake the world anew? What if the old magics and the great beasts of the sky were not as forgotten and lost as the bards' tales make you think? What if they merely lie sleeping in a land long lost to legend? What if you could come through warfare and death, slavery and suffering to find someplace new where you could make a new life, yet have this place be older than the oldest stories told at your grandmother’s knee?
Far away, under a sky filled with unfamiliar stars, stands an ancient city built in a time before the empires of the north fell. Nestled in a mountain range at the center of a vast desert wasteland, the city is carved into the remains of a dormant volcano. In the highest reaches of that city, in rooms carved from the mountains, the Gryphons watch and wait… Cyradon is waiting. The long forgotten things stir in their sleep.
Gryphon World – the world of Mithra - is a complex, fractured world. On Cyradon, elvish kingdoms strive to carve out an existence on the borders of a continent petrified by magical fire through political intrigue and martial might. In the cracks and forgotten places, the Gnomes struggle to preserve what life there is as well as restore the damage done by the great cataclysm. To the west, the civilized, literate Nagazi Lizardmen guard the ancient knowledge of the Mithrans—that may be the
key to the salvation of Cyradon. Most Gryphons keep to themselves in their eyries, setting only their exiles and castoffs to stand guard over the ruins of the forgotten
city. Legend has it, the only mortals to live on this place were human magicians, and the humans of Cyradon are long dead. How will the races of Cyradon react to a new influx of humanity? How will the balance of power be altered? Will the humans choose to stay here since the world they knew was shattered?
This is a time when new destinies, alliances, and battle lines will be forged.
We play the game weely at sundays starting at 12:00 (GMT+2) and each session lasts for 4-5 hours. We use Savage Worlds ruleset with SWFI extension and Teamspeak acts as our choise of VOIP.
The world has forgotten. The old things are gone. Many great nations have fallen. In the deserts of the south, the priests of the current empire forbid magic and the worship of the old gods. In the east, armies gather and jockey for position, laying waste to all they fight over. Wars crash like waves over the land. People die.
But what if we could remake the world anew? What if the old magics and the great beasts of the sky were not as forgotten and lost as the bards' tales make you think? What if they merely lie sleeping in a land long lost to legend? What if you could come through warfare and death, slavery and suffering to find someplace new where you could make a new life, yet have this place be older than the oldest stories told at your grandmother’s knee?
Far away, under a sky filled with unfamiliar stars, stands an ancient city built in a time before the empires of the north fell. Nestled in a mountain range at the center of a vast desert wasteland, the city is carved into the remains of a dormant volcano. In the highest reaches of that city, in rooms carved from the mountains, the Gryphons watch and wait… Cyradon is waiting. The long forgotten things stir in their sleep.
Gryphon World – the world of Mithra - is a complex, fractured world. On Cyradon, elvish kingdoms strive to carve out an existence on the borders of a continent petrified by magical fire through political intrigue and martial might. In the cracks and forgotten places, the Gnomes struggle to preserve what life there is as well as restore the damage done by the great cataclysm. To the west, the civilized, literate Nagazi Lizardmen guard the ancient knowledge of the Mithrans—that may be the
key to the salvation of Cyradon. Most Gryphons keep to themselves in their eyries, setting only their exiles and castoffs to stand guard over the ruins of the forgotten
city. Legend has it, the only mortals to live on this place were human magicians, and the humans of Cyradon are long dead. How will the races of Cyradon react to a new influx of humanity? How will the balance of power be altered? Will the humans choose to stay here since the world they knew was shattered?
This is a time when new destinies, alliances, and battle lines will be forged.
We play the game weely at sundays starting at 12:00 (GMT+2) and each session lasts for 4-5 hours. We use Savage Worlds ruleset with SWFI extension and Teamspeak acts as our choise of VOIP.