GolbezLunar
February 23rd, 2013, 04:06
Information
Looking for players interested in joining persistent campaign set in the Stellar Winds. We are using GURPS lite as a base rule set as the game will focus on character development and the overall path / career choices your character makes in the universe. Characters are to be designed with the intentions of maturing into heroic / if not legendary during the course of there adventuring career. Historically Stellar Winds has been about development of character's relationships with one another and the various powers and elements that operate in the universe. So we are looking for players want to tell a story about there characters from start to finish rather then hack and slash.
https://www.sjgames.com/transhuman/img/lite.pdf
Introduction
The universe has foraged it’s heroes from the flames of all the stars. Individually they find themselves drawn to the great sea of infinity. Seeking its secrets, and embracing all the dangers it has to offer for one soul reason, to for fill their dreams.
With the short lived discovery of the star league treasure washed away by the blood of those who found the courage to seek it. The legendary treasure has sunk once again to myth. Only few remain from the first great age of hero’s and time perhaps is now catching up with them. Their youth fading like a dyeing star in the sea of blackness. Only to be left with the scars that for tell something that occurred, once upon a time.
Yet the universe continues giving birth to new and brings an end to the old. Some are forgotten lost the void of space, while others are remembered with a sore heart. In all case they are gone. So now the new must make their way and find the courage to chase after their own dreams, seeking the fame that can only be rewarded through the dangerous perils of adventuring. Of course these new faces only know the myths of the adventurers who have traveled the path before them. To them the names of those who have defined the odds, faced the dread dark elf pirates, and won their legacy have only inspired them.
So we bid a fond farewell to those who have had their share of space, and bid welcome to those who wish to replace the tales of old with stories of their own…
The Universe
Stellar Winds is story that takes place in a sector of space where classic fantasy variants of races reside to close to comfort. It is a group of star clusters in a twenty light year cube of space tucked away under the belly of a enormous purple nebula called the Great Morass. These clusters are home to interstellar governmental alien empires, colonial worlds, and ancient elven home worlds cloaked in mystery and magic.
Current Day Stella Sector:
The Stella Sector has is divided into four subsectors quartering off various clusters of stars. The shape and look of the politics of present day Stellar Winds by the Star League Empire a powerful government of human worlds that raided distant worlds for resources, gold, and magic. The Star League ruled for over 100 years unchecked in much the same style of Spanish empire of the 1500s. The Star League carted off treasures found on distant worlds in giant space gallons though fell apart to internal strife during its twilight years giving rise to the Kingdoms of Gaia ruled by absolute monarchies waring over the ruins left behind by the Star League in the colonial frontiers of Stella Sector.
Ancient Times:
In the ancient times the Elven Empire of Asyuran rules across the sector in what is considered the banner of stars. Advanced in technology and magical by nature they're civilization was vast and cultured. They had the ability to travel from one star system to another in a matter of minutes through the use of a the Starway. A network of passages that connect together in between time and space. However as advanced as there civilization was the destruction of there capital world to a super nova plunged the civilization into utter chaos leaving the various distant worlds isolated and alone without the ability to access the Starway. This dark age marked the start of a slow death of the star elves and the rise to alien empires in neighboring clusters and later on the humans.
The Campaign
The players will begin with newbie adventure characters given various opportunities to establish them selves. Then will take them through adventure after adventure developing they're characters and forging a legacy. The storylines will vary based on what type of characters are enrolled in the game and what aspect of universe the will get to role play in.
Privateers of the New Worlds
The more popular venue of Stellar Winds is the New Worlds Cluster which carries the flavor of the age of sail and the Caribbean. These games allow players to seek buried Star League treasure, technologies of the ancients, or become space buccaneers. We've had players manage and operate a privateer company while others focused on locating and searching Star League Treasure. We have had some elevate there status to pirate lords residing over pirate settlements.
Denizens of the Great Morass
Another version of the universe is taken from the perspective of dreaded dark elves. These cousins of the Star Elves reside in the darkness of the great morass and find them selves in an struggle against the dangerous species that have called this place home long before they have. Organized by houses and governed by strict rules of tradition these clans plot against one another's weakness or in ability to uphold tradition in efforts to expand there family's strength and protect there civilization against the Glicks. A dangerous arachnid species with advance telepathic abilities.
Nobles of the Old Worlds
The noble lords and royal monarchies of the human cluster of Gaia are in a constant competition with there neighboring monarchs. They often war over territory with there space navies, engage cut throat business between power corporations, and conduct espionage operations. There is no limit to various conflicts that the monarchies of Gaia could come to when it comes to the stake of supremacy in the Stella Sector.
Eternal Graces of the Star Elf
Governed by strict traditions these noble houses struggle to retain there identity in a ever changing universe by protecting what little of there ancient technological artifacts they have left. These artifacts are magically powerful and incredibly advanced by most alien species standards making them highly sought after. As as forcing the Star Elves to be territorial and isolationist rejecting outsiders for the sake of there fading identities.
Looking for players interested in joining persistent campaign set in the Stellar Winds. We are using GURPS lite as a base rule set as the game will focus on character development and the overall path / career choices your character makes in the universe. Characters are to be designed with the intentions of maturing into heroic / if not legendary during the course of there adventuring career. Historically Stellar Winds has been about development of character's relationships with one another and the various powers and elements that operate in the universe. So we are looking for players want to tell a story about there characters from start to finish rather then hack and slash.
https://www.sjgames.com/transhuman/img/lite.pdf
Introduction
The universe has foraged it’s heroes from the flames of all the stars. Individually they find themselves drawn to the great sea of infinity. Seeking its secrets, and embracing all the dangers it has to offer for one soul reason, to for fill their dreams.
With the short lived discovery of the star league treasure washed away by the blood of those who found the courage to seek it. The legendary treasure has sunk once again to myth. Only few remain from the first great age of hero’s and time perhaps is now catching up with them. Their youth fading like a dyeing star in the sea of blackness. Only to be left with the scars that for tell something that occurred, once upon a time.
Yet the universe continues giving birth to new and brings an end to the old. Some are forgotten lost the void of space, while others are remembered with a sore heart. In all case they are gone. So now the new must make their way and find the courage to chase after their own dreams, seeking the fame that can only be rewarded through the dangerous perils of adventuring. Of course these new faces only know the myths of the adventurers who have traveled the path before them. To them the names of those who have defined the odds, faced the dread dark elf pirates, and won their legacy have only inspired them.
So we bid a fond farewell to those who have had their share of space, and bid welcome to those who wish to replace the tales of old with stories of their own…
The Universe
Stellar Winds is story that takes place in a sector of space where classic fantasy variants of races reside to close to comfort. It is a group of star clusters in a twenty light year cube of space tucked away under the belly of a enormous purple nebula called the Great Morass. These clusters are home to interstellar governmental alien empires, colonial worlds, and ancient elven home worlds cloaked in mystery and magic.
Current Day Stella Sector:
The Stella Sector has is divided into four subsectors quartering off various clusters of stars. The shape and look of the politics of present day Stellar Winds by the Star League Empire a powerful government of human worlds that raided distant worlds for resources, gold, and magic. The Star League ruled for over 100 years unchecked in much the same style of Spanish empire of the 1500s. The Star League carted off treasures found on distant worlds in giant space gallons though fell apart to internal strife during its twilight years giving rise to the Kingdoms of Gaia ruled by absolute monarchies waring over the ruins left behind by the Star League in the colonial frontiers of Stella Sector.
Ancient Times:
In the ancient times the Elven Empire of Asyuran rules across the sector in what is considered the banner of stars. Advanced in technology and magical by nature they're civilization was vast and cultured. They had the ability to travel from one star system to another in a matter of minutes through the use of a the Starway. A network of passages that connect together in between time and space. However as advanced as there civilization was the destruction of there capital world to a super nova plunged the civilization into utter chaos leaving the various distant worlds isolated and alone without the ability to access the Starway. This dark age marked the start of a slow death of the star elves and the rise to alien empires in neighboring clusters and later on the humans.
The Campaign
The players will begin with newbie adventure characters given various opportunities to establish them selves. Then will take them through adventure after adventure developing they're characters and forging a legacy. The storylines will vary based on what type of characters are enrolled in the game and what aspect of universe the will get to role play in.
Privateers of the New Worlds
The more popular venue of Stellar Winds is the New Worlds Cluster which carries the flavor of the age of sail and the Caribbean. These games allow players to seek buried Star League treasure, technologies of the ancients, or become space buccaneers. We've had players manage and operate a privateer company while others focused on locating and searching Star League Treasure. We have had some elevate there status to pirate lords residing over pirate settlements.
Denizens of the Great Morass
Another version of the universe is taken from the perspective of dreaded dark elves. These cousins of the Star Elves reside in the darkness of the great morass and find them selves in an struggle against the dangerous species that have called this place home long before they have. Organized by houses and governed by strict rules of tradition these clans plot against one another's weakness or in ability to uphold tradition in efforts to expand there family's strength and protect there civilization against the Glicks. A dangerous arachnid species with advance telepathic abilities.
Nobles of the Old Worlds
The noble lords and royal monarchies of the human cluster of Gaia are in a constant competition with there neighboring monarchs. They often war over territory with there space navies, engage cut throat business between power corporations, and conduct espionage operations. There is no limit to various conflicts that the monarchies of Gaia could come to when it comes to the stake of supremacy in the Stella Sector.
Eternal Graces of the Star Elf
Governed by strict traditions these noble houses struggle to retain there identity in a ever changing universe by protecting what little of there ancient technological artifacts they have left. These artifacts are magically powerful and incredibly advanced by most alien species standards making them highly sought after. As as forcing the Star Elves to be territorial and isolationist rejecting outsiders for the sake of there fading identities.