PDA

View Full Version : Project: Par5e



Pages : 1 2 3 4 5 6 7 8 9 10 11 [12]

LordEntrails
September 16th, 2016, 00:49
Are you trying to just parse 1 class? Just do one at a time, until you find and resolve the problem.

astromath
September 16th, 2016, 00:54
One thing I have noticed:

Hit Points at Higher Levels: 1d12 (or 7)+ your Con modifier

It should be:

Hit Points at Higher Levels: 1d12 (or 7) + your Con modifier

Though that might not be the problem

ripjames
September 16th, 2016, 00:57
Are you trying to just parse 1 class? Just do one at a time, until you find and resolve the problem.

Yes I am. Only have Barbarian in at the moment. Plan was to get it right then duplicate it for the rest.


One thing I have noticed:

Hit Points at Higher Levels: 1d12 (or 7)+ your Con modifier

It should be:

Hit Points at Higher Levels: 1d12 (or 7) + your Con modifier

Though that might not be the problem

Does not seem to be the problem. Thanks t hough

astromath
September 16th, 2016, 01:00
Edit. Never mind.

astromath
September 16th, 2016, 01:05
How about this:

#tr;17th;+6;Brutal Critical (3 dice);5;+3;
#tr;18th;Indomitable Might;6;+4;
#tr;19th;Ability Score Improvement;6;+4;
#tr;20th;+6;Primal Champion;Unlimited;+4;

You are missing a couple of +6's in the table.

In other words:

#tr;17th;+6;Brutal Critical (3 dice);5;+3;
#tr;18th;+6;Indomitable Might;6;+4;
#tr;19th;+6;Ability Score Improvement;6;+4;
#tr;20th;+6;Primal Champion;Unlimited;+4;

ripjames
September 16th, 2016, 01:14
How about this:

#tr;17th;+6;Brutal Critical (3 dice);5;+3;
#tr;18th;Indomitable Might;6;+4;
#tr;19th;Ability Score Improvement;6;+4;
#tr;20th;+6;Primal Champion;Unlimited;+4;

You are missing a couple of +6's in the table.

In other words:

#tr;17th;+6;Brutal Critical (3 dice);5;+3;
#tr;18th;+6;Indomitable Might;6;+4;
#tr;19th;+6;Ability Score Improvement;6;+4;
#tr;20th;+6;Primal Champion;Unlimited;+4;

still not working. Updated link (https://www.dropbox.com/s/hkukei4l02m1dt0/classv3.txt?dl=0)

I am beginning to think I may need to try a different version of Par5e.. wonder about running it in compatability mode...

astromath
September 16th, 2016, 01:53
Try breaking it down section by section. Cut everything after the equipment section and paste it in a temporary txt file (that way you won't lose your work). Then do the following example.
Example:
#fe;blah;1
blah
#abh;blah
blah
#ab;blah
#abf;blah;1
blah

In other words, put the absolute minimum the class file requires. Then add one section at a time until you find the offending section.
P.S. I noticed something else that's missing:
Hit Dice: 1d12
should be
Hit Dice: 1d12 per barbarian level

On other thing:
Hit Points at Higher Levels: 1d12 (or 7)+ your Con modifier
should actually be
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st.

Par5e and FG can be rather fussy even if one word is out of place (or missing).

ripjames
September 16th, 2016, 02:31
Try breaking it down section by section. Cut everything after the equipment section and paste it in a temporary txt file (that way you won't lose your work). Then do the following example.
Example:
#fe;blah;1
blah
#abh;blah
blah
#ab;blah
#abf;blah;1
blah

In other words, put the absolute minimum the class file requires. Then add one section at a time until you find the offending section.
P.S. I noticed something else that's missing:
Hit Dice: 1d12
should be
Hit Dice: 1d12 per barbarian level

On other thing:
Hit Points at Higher Levels: 1d12 (or 7)+ your Con modifier
should actually be
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st.

Par5e and FG can be rather fussy even if one word is out of place (or missing).

Turns out the problem was the space after the level number at the end of the #fe statement and #abf statement. eg. #fe;feature;level"space"CR

astromath
September 16th, 2016, 02:34
Yep. That would do it. Sometimes it takes days to hunt an error down, other times, you find it almost the instant you look for it. Glad you found it.

ripjames
September 16th, 2016, 02:36
Yep. That would do it. Sometimes it takes days to hunt an error down, other times, you find it almost the instant you look for it. Glad you found it.

after I found the first one I started checking for that. There were about 6 of em in the features like that. Thanks for your help.

Moon Wizard
September 16th, 2016, 02:53
Closing this thread.

Please post any further Par5E Q&A at this thread (http://www.fantasygrounds.com/forums/showthread.php?34080-Project-Par5E&p=289672#post289672).

Regards,
JPG