drvolk
January 21st, 2013, 09:01
Does it make sence to split the 3.5E ruleset into one clean 3.5E ruleset and one clean Pathfinder ruleset ?
I know the differences are very small but it would make the rules written in lua less complex on the other hand and you would have a cleaner separation of "content" (XML) and "rules" (LUA) in my opinion.
For example you do not have to create dynamcly the combat ability "grabble" (3.5E) or "CMD" (Pathfinder) label for the charactersheet by using lua code, you can just define the value within the XML tags.
An other argument could be that Pathfinder rules developing is going on while 3.5E is stopped.
Maybe it is not worth to do that because it could end in more ruleset maintenamce effort or other problems, but what do the community think about that idea ?
I know the differences are very small but it would make the rules written in lua less complex on the other hand and you would have a cleaner separation of "content" (XML) and "rules" (LUA) in my opinion.
For example you do not have to create dynamcly the combat ability "grabble" (3.5E) or "CMD" (Pathfinder) label for the charactersheet by using lua code, you can just define the value within the XML tags.
An other argument could be that Pathfinder rules developing is going on while 3.5E is stopped.
Maybe it is not worth to do that because it could end in more ruleset maintenamce effort or other problems, but what do the community think about that idea ?