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Irondrake
January 1st, 2013, 00:51
Is there a way to override how critical hits are handled in this ruleset? Rather than rolling a confirmation roll and then doubling the damage dice, I'd like to just maximize the damage on the dice that would be normally be rolled for damage, then roll the damage die of the weapon and add it to the total.

Trenloe
January 1st, 2013, 04:44
This is possible, but it would require a change to the ruleset critical damage handling code. This is in the modDamage function in the scripts\manager_action_damage.lua script.

Irondrake
January 1st, 2013, 07:08
Could this be done in an extension or does the modification have to be done directly in the ruleset?

Trenloe
January 1st, 2013, 07:30
Extensions effectively change/add to a ruleset by overwriting ruleset files (and adding new ones as needed). So, yes, this would be best done within an extension - but it would be modifying the file I referenced above.

Irondrake
January 3rd, 2013, 00:24
Ok looks like I need to study up on how to make extensions :)