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Esalarc
December 26th, 2012, 00:06
I've put together a few modules for those interested.

3513 contains all of the feats (in a single list as well as broken out by type).
3514 contains all of the traits (in a single list as well as broken out by type).
3512 contains all of the non-magical equipment broken out by type (armor, weapon, misc). Wepaons are further broken out by type (simple, martial, etc) and bu size (light, one-handed, etc).

All of the data in these mods was obtained through automated traversal of www.d20pfsrd.com/ (http://www.d20pfsrd.com/). I've done some checking of the data, but I'm pretty sure that there will be some bits of info that are either missing or misinterpreted by the conversion code. Please let me know if you find mistakes as I'll try to fix my conversion code to better handle the exceptions.

Hope you find this useful.

FG Unity compatible modules are available here: https://www.fantasygrounds.com/forums/showthread.php?17935-Pathfinder-Feats-Traits-and-Equipment&p=496711&viewfull=1#post496711 Thanks Lichtblitz!

JohnD
December 26th, 2012, 02:07
Cool beans dude. Not sure how much I'll personally use these but the information is obviously going to be widely accessed.

Thanks for doing this and for sharing!

Skellan
December 26th, 2012, 03:31
awesome, I will give these a try - thanks!

Trueshots
December 26th, 2012, 03:50
Hmm, I can't play these, it says they are video files? and media player won't play them for some reason. Are they actually videos or are the suppose to be lists?

JohnD
December 26th, 2012, 04:22
.mod files you open in FG.

Trenloe
December 26th, 2012, 04:24
Hmm, I can't play these, it says they are video files? and media player won't play them for some reason. Are they actually videos or are the suppose to be lists?
Copy the unzipped .mod files to the <FG Application Data Directory>\modules directory.

Then then when you are in Fantasy Grounds open the library and activate these modules: http://www.fantasygrounds.com/userguide35E/player_library.xcp (click on the different sub-headings under "Library and Modules" in the table of contents on the left to see all info).

avro5731
December 26th, 2012, 04:45
Thanks all

Gwaihir Scout
December 26th, 2012, 20:02
Cool, I'll have to check these out when I'm back at my PC.

dane2025
October 8th, 2015, 04:45
I loaded these in like i did other ones but they arent showing up...ideas?

Trenloe
October 8th, 2015, 15:05
I loaded these in like i did other ones but they arent showing up...ideas?
These appear as "d20pfsrd ..." titles. Right down the bottom of the library list ( modules beginning with lower case letters appear after all those beginning with upper case letters).

Ken L
October 8th, 2015, 19:51
Interesting, I'll have to write up a web scraper to get updated lists.

Nylanfs
October 8th, 2015, 20:14
Just a suggestion, d20PFSRD contains quite a bit of non-paizo material, is there anyway to scrape the last line of the Sec. 15 for the item and put it in the description so people know where to find that item?

Ken L
October 8th, 2015, 20:25
Yes, it's just a bunch of regex, parsing, and navigation logic which is rote. The kinda work you outsource.

Cangaceiro
June 3rd, 2018, 07:10
where do i see traits to put in the character sheet? (sory I am noob to FG)

Moon Wizard
June 3rd, 2018, 18:44
Traits are part of races (ie racial traits), and features are part of classes (ie class features).

If you drag and drop race or class record link from Players Handbook to front of character sheet, the race/class will be added and the traits and features will be placed in the correct list on the PC.

Otherwise, you can view them in the race or class record.

Regards,
JPG

Cangaceiro
June 4th, 2018, 01:01
thankyou sir!

Lichtblitz
April 16th, 2020, 08:22
I've fixed them so they will load properly in FGU. I haven't tested the end result in FGC. I also haven't made any change to the content.

- fixed encoding
- fixed HTML entities that do not exist in XML
- fixed ampersands that were not in entity form
- Equipment was using the 3.5 ruleset, not the pfrpg ruleset

ttritten
April 25th, 2020, 22:06
So, I've added these mods to the appropriate folder, selected them in the Library and all three show up.
However, I cannot seem to find how I add a specific trait to my character.
I'm building a 1st lvl Elven Rogue and I want to give her the "Reactionary" trait.
Everywhere I read, everyone says that Traits are a part of the Race, but I cannot figure out how to add a trait to her race or otherwise.
What am I missing?

The Judge
April 25th, 2020, 22:48
Drag and drop from Library, specifically from the Combat Trait menu.

ttritten
April 25th, 2020, 23:33
Perfect. Thank you!

Zygmunt Molotch
May 18th, 2020, 17:13
these seem to be somehow incomplete, is it the parser?

the trait "bastard" for example, is surprisingly missing

Ckorik
May 20th, 2020, 14:09
Yes - the author (who custom wrote the scraper) moved on and declined to participate in the community moving forward - unfortunately missing things have to be filled in.

Morquendel
August 29th, 2020, 13:42
thanks alot sir :)

Urheil
September 7th, 2020, 01:27
I've fixed them so they will load properly in FGU. I haven't tested the end result in FGC. I also haven't made any change to the content.

- fixed encoding
- fixed HTML entities that do not exist in XML
- fixed ampersands that were not in entity form
- Equipment was using the 3.5 ruleset, not the pfrpg ruleset

Thank you!!!!

woodrowr
January 4th, 2021, 02:37
Are these mods still available for FGU? Exactly what I'm looking for and so excited that someone made the effort.

Morquendel
January 4th, 2021, 07:32
Usually mods are already fixed for fgu. There was some incompatible markups, that have already been fixed.
This one works fine with fgu

Trenloe
January 4th, 2021, 14:13
Are these mods still available for FGU?
See the link in the paragraph in post #1 beginning with "FG Unity compatible modules..."

woodrowr
January 8th, 2021, 20:31
See the link in the paragraph in post #1 beginning with "FG Unity compatible modules..."

Thanks! That's what I was clicking on and it links to the post that says "Attached Files" at the bottom, but there doesn't seem to be any file to download. Is it all the same .mod files now? Am I missing something obvious?

axb53127
April 9th, 2021, 09:20
I"ve tried your mods and they are fantastic! Although I unfortunately haven't found feats: Unhindering Shield, Advanced Weapon Training (both from Weapon Master’s Handbook). Is that an intention?

Thanks.

Morquendel
April 9th, 2021, 10:06
Thanks! That's what I was clicking on and it links to the post that says "Attached Files" at the bottom, but there doesn't seem to be any file to download. Is it all the same .mod files now? Am I missing something obvious?
There should be:
https://www.fantasygrounds.com/forums/themecrate/debutant/misc/paperclip.png Attached Files

https://www.fantasygrounds.com/forums/images/attach/mod.gif PFSRD-Equipment.mod (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=33787&d=1587021700) (189.6 KB, 210 views)
https://www.fantasygrounds.com/forums/images/attach/mod.gif PFSRD-Feats.mod (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=33788&d=1587021713) (293.2 KB, 199 views)
https://www.fantasygrounds.com/forums/images/attach/mod.gif PFSRD-Traits.mod (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=33789&d=1587021729) (174.6 KB, 244 views)

maybe you need to switch the forum view to a different layout to show