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unerwünscht
December 7th, 2012, 21:35
I have no idea when UI scale showed up in FGII. But I for one love it, and think it is one of the best things added to date. Thanks guys.

JohnD
December 7th, 2012, 21:37
I think it's new today.

Tiqon
December 7th, 2012, 22:45
from the highlights of 2.9.2:

Support for per user UI scaling in Settings.

:D

unerwünscht
December 8th, 2012, 00:03
Yea, I wasn't sure if it showed up today, or if it was in the beta builds. I did not notice it till today.

dane2025
November 5th, 2019, 07:28
/scaleui 150% doesn't change anything. My FGU is tiny! :(

Willot
November 5th, 2019, 07:59
No % just /scaleui 150 ?

Mortar
November 5th, 2019, 10:29
ScaleUI has not been implemented in the Unity client yet.

dane2025
November 5th, 2019, 13:14
No % just /scaleui 150 ?


I actually tried that as well.

dane2025
November 5th, 2019, 13:15
ScaleUI has not been implemented in the Unity client yet.

Right on, that’s unfortunate because my screen is not large enough and I still have to adapt a new one to play with unity. Looking forward to the final more polished version. :)

Zacchaeus
November 5th, 2019, 13:37
Right on, that’s unfortunate because my screen is not large enough and I still have to adapt a new one to play with unity. Looking forward to the final more polished version. :)

Please keep discussion of Unity matters in the Unity Beta thread. There's a couple of threads in there where you might find some advice on how to adjust your monitor as an interim measure.