morgangray24
December 1st, 2012, 00:41
Hello everyone,
So I have been slowly coming to understand how to use FG to run Pathfinder for my friends and I, there are a few oddities that I still cannot wrap my head around. I was hoping that I could find some help here. I did a look through old posts, but could not find answers to my issues, so apologies if this ground has been covered before. So , my questions...
1. Using Hero Lab to export out a .hlfg file for a CLERIC, can't seem to have it come into game with spells shown, works fine for the groups Mage, but I have to manually add the Cleric's spells from my modules into its character sheet. Looking at the character sheet, i see options for Wizards/Sorcerers etc. but nothing for clerics. Any insight on what I am doing wrong?
2. I have a Player who controls 2 PCs, in the chat log it seems to to refer to him as 1 of the PCs regardless of who he is actually rolling for for certain rolls (skill checks), is this common?
3. I've watched a ton of Mr. Hershey's videos on YouTube (thank you sir!), but still don't understand how to apply combat variables (flanked, flat-footed, cover) to roles my PCs intend to make. Is this something that I just do after the fact, do I put it in the modifier stack and the next roll will use the variable?
4. One of my PCs has an animal companion, with stats generated into Hero Lab, any help on how to make it a party member that can be controlled by him like a PC in combat?
Thanks for any help provided, I love this program, it is helped keep my gaming group active between face to face sessions in a way we haven't had before!
So I have been slowly coming to understand how to use FG to run Pathfinder for my friends and I, there are a few oddities that I still cannot wrap my head around. I was hoping that I could find some help here. I did a look through old posts, but could not find answers to my issues, so apologies if this ground has been covered before. So , my questions...
1. Using Hero Lab to export out a .hlfg file for a CLERIC, can't seem to have it come into game with spells shown, works fine for the groups Mage, but I have to manually add the Cleric's spells from my modules into its character sheet. Looking at the character sheet, i see options for Wizards/Sorcerers etc. but nothing for clerics. Any insight on what I am doing wrong?
2. I have a Player who controls 2 PCs, in the chat log it seems to to refer to him as 1 of the PCs regardless of who he is actually rolling for for certain rolls (skill checks), is this common?
3. I've watched a ton of Mr. Hershey's videos on YouTube (thank you sir!), but still don't understand how to apply combat variables (flanked, flat-footed, cover) to roles my PCs intend to make. Is this something that I just do after the fact, do I put it in the modifier stack and the next roll will use the variable?
4. One of my PCs has an animal companion, with stats generated into Hero Lab, any help on how to make it a party member that can be controlled by him like a PC in combat?
Thanks for any help provided, I love this program, it is helped keep my gaming group active between face to face sessions in a way we haven't had before!