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The.Vortex
November 18th, 2012, 07:54
Hi there,

I recently tried to build a character which relies heavily on Combat Maneuvers, but so far haven't found a way to build any Spell or Weapon that initiates a Combat Maneuver Roll. I know that I could use the Combat Tab, but I have different Maneuvers with different bonuses, so what can I do?

Moon Wizard
November 18th, 2012, 09:43
Currently, there is not a way to specify an ability in the action tab which uses CMB. It is on the wish list, if you would like to vote for inclusion.
https://fg2app.idea.informer.com/proj/?ia=53253

Regards,
JPG

Whaley
November 18th, 2012, 23:15
Hi there,

I recently tried to build a character which relies heavily on Combat Maneuvers, but so far haven't found a way to build any Spell or Weapon that initiates a Combat Maneuver Roll. I know that I could use the Combat Tab, but I have different Maneuvers with different bonuses, so what can I do?

I would recommend figuring out each individual total bonus and make those one of the shortcuts that fantasy grounds uses. You can then rename them to what they are so you dont get confused. Hope that helps for now.

Mgrancey
April 10th, 2013, 07:19
As an alternate, you can code the effect you want


[Self, Roll] CMB: 2; CMD: 2;

and just apply it when you are going to use it