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loaluciferloa
October 11th, 2012, 09:13
i have recently bought fantasy grounds with 2 of my friends and i want to make a campaign my problem is that i dont have any modules. i went and subscribed to dnd insider inorder to use 4eparser to convert books into modules but i always get an error 500 or something. without any powers or items fantasy grounds is pretty much useless unless you have countless hours to make them. can someone help me?

damned
October 11th, 2012, 10:07
unfortunately all the material is copyright and others who have done the parsing cant share their modules with you. they are however very helpful people and if you post the exact steps and the exact error message ppl here will help you resolve the issue.
the 3.5e and pathfinder rulesets do have plenty of included content.

loaluciferloa
October 11th, 2012, 12:35
well for example i go to 4eparser go to compendium i choose the directory then i put my login for dnd insider i selected monster manual 1 for the book i want to change then i went to compendium and clicked scrape then i input my password for dnd insider. for this book it was ok so far then i went to parse mode i put name category both directories
i put the file npc.txt i got from before to monster stats datafile then i go to reference
where it says power/feats/features/background as data file i put the power.txt as class file i put the class.txt file (which for some reason is empty) and for race the file race.txt when i go to parse i get this:

11/10/2012 2:13:57 μμ : ERROR: line:
11/10/2012 2:13:57 μμ : Start Power Parse
11/10/2012 2:13:57 μμ : Reference parameters set
11/10/2012 2:13:57 μμ : NPCs parameters set
11/10/2012 2:13:57 μμ : Items parameters set
11/10/2012 2:13:57 μμ : Adventure parameters set
11/10/2012 2:13:57 μμ : Root parameters set
11/10/2012 2:13:57 μμ : Subtree Verified
11/10/2012 2:13:57 μμ : Top level verified
11/10/2012 2:13:57 μμ : Starting parse

loaluciferloa
October 11th, 2012, 12:38
if i clear the reference section and input only the monster stats i get

11/10/2012 2:21:17 μμ : ERROR:System.Xml.XmlException: The 'p' start tag on line 200 does not match the end tag of 'equipment'. Line 200, position 83.

<constitution type="number">31</constitution>
<dexterity type="number">25</dexterity>
<intelligence type="number">12</intelligence>
<wisdom type="number">29</wisdom>
<charisma type="number">14</charisma>
*** <equipment type="string">lightning sword, flaming whip<p class="publishedIn"></equipment>


<token type="token">tokens/mm1/balor.png@mm1</token>
</balor>
<abolethlasher>

11/10/2012 2:21:17 μμ : Checking XML

Trenloe
October 11th, 2012, 12:54
if i clear the reference section and input only the monster stats i get

11/10/2012 2:21:17 μμ : ERROR:System.Xml.XmlException: The 'p' start tag on line 200 does not match the end tag of 'equipment'. Line 200, position 83.

<constitution type="number">31</constitution>
<dexterity type="number">25</dexterity>
<intelligence type="number">12</intelligence>
<wisdom type="number">29</wisdom>
<charisma type="number">14</charisma>
*** <equipment type="string">lightning sword, flaming whip<p class="publishedIn"></equipment>


<token type="token">tokens/mm1/balor.png@mm1</token>
</balor>
<abolethlasher>

11/10/2012 2:21:17 μμ : Checking XML
In your .txt file remove any "<p class="publishedIn">" text strings (do a find/replace with this string to find and a blank string to replace).

I thought this was covered in a later release of the parser, but I could be wrong - what version are you using?

damned
October 11th, 2012, 13:10
ahah - the cavalry has arrived :)

loaluciferloa
October 11th, 2012, 13:57
i am using version 4.0.118.0 and i just tried to convert player handbook 1 to txt and i got an error when it was setting up items
the remote server returned an error (500) internal server error
and i tried what you told me Trenloe and i get this error now when i try to parse

11/10/2012 3:39:37 μμ : ERROR:System.Xml.XmlException: The 'h1' start tag on line 23543 does not match the end tag of 'languages'. Line 23543, position 56.

<powertype type="string">M</powertype>
<mm3mode type="number">1</mm3mode>
</id-00003>
</powers>
<alignment type="string">unaligned</alignment>
*** <languages type="string">-<h1 class="atwillpower"></languages>
<skills type="string">Stealth +13</skills>

<strength type="number">22</strength>
<constitution type="number">18</constitution>
<dexterity type="number">11</dexterity>

loaluciferloa
October 11th, 2012, 14:36
oh found that 4e parser cant convert items. so how can i input items then??

valeros
October 11th, 2012, 16:30
Item parser here: https://www.fantasygrounds.com/forums/showthread.php?t=17485

loaluciferloa
October 11th, 2012, 18:14
tnx for the answer valeros i found almost all equipment from the link you gave me but i cant seem to find a way to do what this guy does
https://www.screencast.com/t/ArXSBCb2Ck

you know to combine a magic weapon property with the actual weapon. do you know anything about this?

loaluciferloa
October 11th, 2012, 18:58
i downloaded Tenian's Parser v 4.1.2.3 because i saw that someone found a way to scrape the whole player handbook 1 i tried to do it to and i get this error anyone know how to fix this?


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Net.WebException: The remote server returned an error: (500) Internal Server Error.
at System.Net.HttpWebRequest.GetResponse()
at Parse4E.Scrape.TopScrape(Int32 iType, Int32 iSourceID, String strDir, Boolean& booPowers, String txtEmail, String txtPassword, MetaList[]& MetaData, String[]& DynamicTokenList, Boolean booAppend, Boolean& booMonsters)
at Parse4E.Scrape.StartScrape(String strName, String strEmail, String strPass, String[]& DynamicTokenList, String& strDir, Boolean booScrapePower, Boolean booScrapeMonster, Boolean booScrapeFeat, Boolean booScrapeRace, Boolean booScrapeParagon, Boolean booScrapeEpic, Boolean booScrapeItem, Boolean booScrapeRitual, Boolean booScrapeTrap, Boolean booAppend, Boolean booScrapeMeta, Boolean booScrapeBackground, Boolean booScrapeFamiliar)
at Parse4E.frmPHBParse.ScrapeToolStripMenuItem_Click( Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.237 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Parse4E
Assembly Version: 4.1.2.3
Win32 Version: 4.1.2.3
CodeBase: file:///C:/Program%20Files/4EParser/Parse4E.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 10.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.VisualBasic.Compatibility
Assembly Version: 10.0.0.0
Win32 Version: 10.0.30319.1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.Compatibility/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.Compatibility.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Interop.Shell32
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/4EParser/Interop.Shell32.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Griogre
October 11th, 2012, 19:35
The old 4E Parser can't do items anymore. Make sure you set items to "off". Use the other parser for items. Source Books with items with default this to "on" in the parser so you have to turn it off *everytime* or save the parser settings with it off. Sometimes on off peak hours you won't get the 500 error, its a time out error. Magic items still won't parse but you can get the normal weapons and equipment. You will need that if you want to make magic armor or magic weapons. Here's a flash tutorial on how to do that: https://www.screencast.com/t/ArXSBCb2Ck

To avoid the 500 error turn off items. Later you can go back and run the parser again with *only* items selected and you'll find out right away if you are going to get a 500 error.

Trenloe
October 11th, 2012, 20:10
i am using version 4.0.118.0
That's an old version - get the latest version (4.1.2.3) from the first post here: https://www.fantasygrounds.com/forums/showthread.php?t=14951

EDIT: OK, I see you've already tried that. Try Griogre's info in the post above.

loaluciferloa
October 11th, 2012, 22:00
atlast its fixed thanks for your help .

valeros
October 15th, 2012, 01:23
I changed the item parser to make the mundane armor and weapons parse as equipment so they can be combined with a magic item like you mentioned.