spiegdon
September 5th, 2012, 01:53
New around these parts, love this thing so far. I am working on a 5E hack job to faciliate playtesting for my group and I.
The challenge I am having is with weapon type. When the sysem fires the actionAttack from the combat tracker, it is making some decisions about the critical nature of the attack.
I have a table that I have used for years that has a few factors involved, and I would LOVE to get the data included in this. Fumbles are easy - a simple table of 1-100 and a call to that table seems to be working fine.
My critical hit tables are based on weapon type (slashing, piercing, and bludgeoning) and there is also a size factor (+30 for tiny target, -30 for a huge target, etc... making it difficult for a halfling to critically hit a giant's head).
The data I need to craft the proper conditional logic is as follows:
* The size of the target
* The size of the attacker
* The damage type for the weapon used
Can anyone point me in the right direction to get that data, and in what routine/file would you suggest that I implement this logic? (I am using a hacked up 3.5 ruleset).
Thanks in advance,
Stashravens
The challenge I am having is with weapon type. When the sysem fires the actionAttack from the combat tracker, it is making some decisions about the critical nature of the attack.
I have a table that I have used for years that has a few factors involved, and I would LOVE to get the data included in this. Fumbles are easy - a simple table of 1-100 and a call to that table seems to be working fine.
My critical hit tables are based on weapon type (slashing, piercing, and bludgeoning) and there is also a size factor (+30 for tiny target, -30 for a huge target, etc... making it difficult for a halfling to critically hit a giant's head).
The data I need to craft the proper conditional logic is as follows:
* The size of the target
* The size of the attacker
* The damage type for the weapon used
Can anyone point me in the right direction to get that data, and in what routine/file would you suggest that I implement this logic? (I am using a hacked up 3.5 ruleset).
Thanks in advance,
Stashravens