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Dakadin
August 26th, 2012, 05:06
This thread is a list of the current Extensions and Modules for the Rolemaster Classic ruleset. Please let me know if something should be added.

NOTE: The extensions will need to be updated for use with RolemasterClassic v2+. I've added separate sections for RolemasterClassic v2+ and v1.8 extensions. Please let me know when extensions are compatible with v2+ and I will add them to the RolemasterClassic v2+ list and if they are no longer compatible with v1.8 I will remove them..

Extension

RolemasterClassic v2+ Compatible
Linear and Smooth Stat Progression Extensions (https://www.fantasygrounds.com/forums/showthread.php?t=18058) (NOT NEEDED IF YOU HAVE RM COMPANION 1)
RMC Language Extension Mod for RMC 2.0 (https://www.fantasygrounds.com/forums/showthread.php?17227-List-of-Extensions-and-Modules&p=507408&viewfull=1#post507408)
Rolemaster FRP Extension 2.1 (https://www.fantasygrounds.com/forums/showthread.php?58404-Rolemaster-FRP-Extension-2-1&p=513555&viewfull=1#post513555)
RMC XP Extension (https://www.fantasygrounds.com/forums/showthread.php?58451-RMC-XP-Extension)

RolemasterClassic v1.8 Compatible
FRP Extension (https://www.fantasygrounds.com/forums/showthread.php?t=15963)
Random Extension (https://www.fantasygrounds.com/forums/showthread.php?t=17072)
Pre-Generated-Character-Extension (https://www.fantasygrounds.com/forums/showthread.php?41443-Pre-Generated-Character-Extension&p=492858&viewfull=1#post492858)
RM Skin (https://www.fantasygrounds.com/forums/showthread.php?t=16218)
RMC_MERPskin (https://www.fantasygrounds.com/forums/showthread.php?t=16769)
Linear and Smooth Stat Progression Extensions (https://www.fantasygrounds.com/forums/showthread.php?t=18058)
Modifier Extension (Skill Difficulty) (https://www.fantasygrounds.com/forums/showthread.php?23963-Modifier-extension)
Multi calendar extension (https://www.fantasygrounds.com/forums/showthread.php?24035-Multi-calendar-extension)
Hidden Skills Extension (https://www.fantasygrounds.com/forums/showthread.php?26785-Hidden-skills-extension)
RMC Combat Modifiers Extension (https://www.fantasygrounds.com/forums/showthread.php?31904-Looking-for-beta-Tester-for-RMC-MODIFICATIONS-extentsion)
Rolemaster New Theme (https://www.fantasygrounds.com/forums/showthread.php?32716-Rolemaster-a-New-Theme-is-available-!)
Pre-Generated-Character-Extension (https://www.fantasygrounds.com/forums/showthread.php?41443-Pre-Generated-Character-Extension)
RMC Hide Other Dice (https://www.fantasygrounds.com/forums/showthread.php?63393-Dice&p=554426&viewfull=1#post554426)

Modules
Random Treasure Generator Module (https://www.fantasygrounds.com/forums/showthread.php?56001-Random-Treasure-Generator-Module)
Free FRP Adventure - Goblin Raiders (https://www.fantasygrounds.com/forums/showthread.php?t=16978)
MERPtokens (https://www.fantasygrounds.com/forums/showthread.php?t=16742)
Sample World Setting - Culture/Race Adolescence Skill Development Sample (https://www.fantasygrounds.com/forums/showthread.php?17227-List-of-Extensions-and-Modules&p=407990&viewfull=1#post407990)

Tiqon
November 2nd, 2012, 14:38
can you use DrZeuss's Image thingy with RM? https://www.fantasygrounds.com/forums/showthread.php?t=14916&page=10

Dakadin
November 2nd, 2012, 23:21
can you use DrZeuss's Image thingy with RM? https://www.fantasygrounds.com/forums/showthread.php?t=14916&page=10

I haven't tried it yet. It is something I would like to make compatible with RMC at some point.

Tiqon
November 3rd, 2012, 08:59
Excellent :) that's all I wanted to know ;).

Zygon2004
December 28th, 2012, 22:43
I probably shouldn't use it if I have to ask this; however, I've never been a bright one.

I'd like to try out the FRP extention listed above. I downloaded the RMFRP and RM FRP Rules zip files.

What do I do to incorporate it into FGII. And, once I do, will I still be able to use RMC if I prefer?

Lastly, if I go with FRP, do my players follow the same instructions?

Tiqon
December 28th, 2012, 23:08
Normally when you want to use an extension you just unzip it into your application data folder (Fantasy Grounds II\extensions). When you start a campaign, at the start screen where you pick your campaign, or make a new one, you check if you want to use the extension. I have not tried the FRP extension....

Tiqon
December 28th, 2012, 23:09
An yes your players will get the same... you force anything on the server/gm side to them.

Zygon2004
December 28th, 2012, 23:16
Okay, I extracted the FRP extention into the extentions folder, I see how that works now.

Hopefully last question, his mod file titled RM FRP Rules, do I extract that there too, or the modules folder. It isn't a MPEG. I'm guessing it's loaded in game like the books, it has three .xml files.

Trenloe
December 28th, 2012, 23:16
Lastly, if I go with FRP, do my players follow the same instructions?
To clarify - your players don't need to do anything other than join your game, they will download the RMC ruleset and any extensions that are enabled for the campaign, and any library modules you enable for them to use. They don't even need to buy the RMC ruleset.

Tiqon
December 28th, 2012, 23:20
Okay, I extracted the FRP extention into the extentions folder, I see how that works now.

Hopefully last question, his mod file titled RM FRP Rules, do I extract that there too, or the modules folder. It isn't a MPEG. I'm guessing it's loaded in game like the books, it has three .xml files.

Hmm not sure, but a mod files i really just a zip file renamed, so try using the files with a.mod in the end and put it in the mod library. You should be able to activate it when you have your campaign loaded.

Zygon2004
December 28th, 2012, 23:34
There are none.

It has common.xml, db.xml, definition.xml, and thumbnail.png.

I'm guessing it updates the rules since after loading the extention, the only difference I can see is the skin.

Trenloe
December 28th, 2012, 23:46
There are none.

It has common.xml, db.xml, definition.xml, and thumbnail.png.

I'm guessing it updates the rules since after loading the extention, the only difference I can see is the skin.
A .mod file is a module file. Don't unzip it or anything. Place the single .mod file in your <FG App Data Directory>\modules directory (reload your campaign if you are in FG when you do this). Then you can activate the module within Fantasy Grounds and it will usually give you entries in the library.

A module does not update the ruleset - that is what extensions do (hence why you decide which extensions to load before you start to load the ruleset). Modules contain library information or additional entries in the story, maps/images, NPCs, etc. lists.

Zygon2004
December 28th, 2012, 23:52
I'm sorry to be so confusing. When I click the link to download the rules.mod (just below the extention download) it downloads a "RM FRP Rules.zip" Not a .mod. When I extract that zip file, it contains only:
common.xml
db.xml
definition.xml
thumbnail.png

The thumbnail is of a book, likes those in the mod library within game that you can open or close. But I don't know where to put these files since none have the extention .mod. :-(

Zygon2004
December 29th, 2012, 00:02
Maybe it isn't a module file in the traditional sense.

This is what it says:
The FRP extension, is used to convert RMC into FRP.

FRP Extension v0.4 https://dl.dropbox.com/u/4316559/FRP0_41/RMFRP.ext



Mod File v0.4
https://dl.dropbox.com/u/4316559/FRP...RP%20Rules.mod


It's the second one that I'm not sure where to extract. Despite it showing .mod on the link, it downloads the above mentioned .zip.

Trenloe
December 29th, 2012, 00:05
If the .mod downloads as a .zip rename it to be a .mod. The filenmane you should end up with is "RM FRP Rules.mod"

Trenloe
December 29th, 2012, 00:07
Maybe it isn't a module file in the traditional sense.

This is what it says:
The FRP extension, is used to convert RMC into FRP.

FRP Extension v0.4 https://dl.dropbox.com/u/4316559/FRP0_41/RMFRP.ext



Mod File v0.4
https://dl.dropbox.com/u/4316559/FRP...RP%20Rules.mod


It's the second one that I'm not sure where to extract. Despite it showing .mod on the link, it downloads the above mentioned .zip.
It is a module. It is just that some web browsers download it as .zip instead of .mod - it works fine for me, but I'm not using a mainstream web browser.

Zygon2004
December 29th, 2012, 00:10
That worked! Never in a million years would I have thought of that.

Thanks! I'm very sorry for the silly questions. :-)

Trenloe
December 29th, 2012, 00:16
That worked! Never in a million years would I have thought of that.

Thanks! I'm very sorry for the silly questions. :-)
For future reference both .mod and .ext files are simply zip files with the .zip changed to either .mod for modules or .ext for extensions. So, if you download a file and it has .zip on the end of the filename open it up with a unzip program and if you see things like extension.xml or definition.xm then the file is already packaged all you have to do is rename the .zip to .ext or .mod.

Dakadin
December 29th, 2012, 05:10
That worked! Never in a million years would I have thought of that.

Thanks! I'm very sorry for the silly questions. :-)

Keep asking the questions. It takes a bit to learn but the FG community is great about helping out. :D

Ardem
December 29th, 2012, 10:07
Any questions about the FRP feel free to pm me directly. It works and I use it, or been using it for 12 months.

The mod file that I have uploaded for public is incomplete, I had to do this for copyright reasons. You can modify the .mod file using a text editor to put in the various rule descriptions.

Harbinger
January 8th, 2013, 14:55
Thank you for answering the above question, I was trying to find out this answer my self with no luck earlier. Thanks again for taking the time.

Harbinger
January 8th, 2013, 15:15
Also thank you for all the links.

Dakadin
January 18th, 2013, 07:43
Added a link to extensions for linear and smooth stat progression. They require RMC v1.4.

S Ferguson
January 31st, 2013, 22:42
Dakadin, are there any plans to incorporate War Law and Sea Law into the mix? I think they would make great extensions - that and I really need them for my campaign. ;)

No. it's just a suggestion, but the rules shouldn't be too hard to code, given the great tools you've already made. and tactical movement can be done on the map (real time battle) or a PC's Fate in Battle can be determined (see relevant section in War Law) and Sea Battles are always cool.:)

JohnD
January 31st, 2013, 22:44
The link to the voting list is in Dakadin's signature.

Dakadin
January 31st, 2013, 23:10
I just responded to your other post. I will add them to my list but they are lower priorities right now.

Dakadin
April 22nd, 2013, 04:36
If you are using the Smooth or Linear Stat Extensions, you will need to download the new versions from here(https://www.fantasygrounds.com/forums/showthread.php?t=18058) otherwise you will encounter some strange bugs with RMC v1.5.5.

JohnD
May 13th, 2014, 16:57
Hey Dakadin... wondering if you've got the smooth and linear extensions updated for the latest version of RMC. Thanks.

Dakadin
May 13th, 2014, 19:20
Hey Dakadin... wondering if you've got the smooth and linear extensions updated for the latest version of RMC. Thanks.

Version 0.4 of both those extensions work with the latest version of RMC. I used the smooth stats extension during my FG Con game. I updated the post in that thread to indicate it works with RMC v1.6.

Dakadin
May 31st, 2014, 05:00
I added a link to an extension I am using in my current campaign with a few optional rules: https://www.fantasygrounds.com/forums/showthread.php?21208-Extension-with-Select-Optional-Rules&p=176691#post176691

Dakadin
April 24th, 2015, 17:32
I added a link to Chris Seal's Modifier Extension(https://www.fantasygrounds.com/forums/showthread.php?23963-Modifier-extension) to the first thread.

Dakadin
April 27th, 2015, 01:05
I added a link to Chris Seal's Multi calendar extension(https://www.fantasygrounds.com/forums/showthread.php?24035-Multi-calendar-extension) to the first thread.

Elvedui
August 3rd, 2017, 23:02
Does anyone have any ME extensions for the races they can share. I've seen partial ones done and I don't think I'm technical enough or one with the herbs? There are things that I would like for the campaign, but I don't know how to program my remote.

Dakadin
September 9th, 2017, 21:51
This is a response I sent in a private message but I figured it might be useful to others:

I would actually recommend doing it directly in the ruleset instead of as module since most of it is really only needed when first creating characters. That makes it so you don't need to be technical and is no worse that doing it with pen and paper. So here is how you can do it.

Races

Enter the race into the Race field
Enter the racial stat bonuses in the Race column for the stats
Enter the RR stat bonuses in the Race column for the RRs


Professions

Enter the profession into the Profession field
Enter the realm into the Realm field
Enter the skill costs for the skills when you add them to the character


Spell Lists

Go to the Spells tab of the character sheet
Right click the blank area in the list and select Add New from the radial menu to add a new spell list
Click on the <<New Spell List>> field and enter the name of the spell list
Click the link (square grey box) for the spell list to open the spell list
Right click the blank area in the list and select Add New from the radial menu to add a new spell
Click on the <<New Spell List>> field to open the new spell
Enter the spell details
Repeat the last few steps until all the spells are entered (or better yet just enter the ones needed right now and add them as you go.)


New Skills

Go to the Skills tab of the character sheet
Right click the the list and select Add New from the radial menu to add a new skill
Enter the cost for the skill for that profession
Click the link (square grey box) for the new skill that was created
Enter the skill details


For the spell lists and new skills once you get them entered you can drag them from one character to another by grabbing the links without having to add all the details again. You will have to enter the skill costs again for the new character because those are specific to a character and his profession.

Hopefully that helps but please let me know if you have any questions.

Mac77
August 19th, 2018, 04:16
These extensions are great, I'm a newbie enjoying the RM rules. Still learning. I have noticed that when I select a character the FG Random extension makes this appear : Script Error: [string "appearance"]:1: attempt to call global 'setValid' (a nil value)
Database Notice: Campaign saved.
Database Notice: Campaign saved.
Script Error: [string "appearance"]:1: attempt to call global 'setValid' (a nil value)

Does this happen to anyone else?

Dakadin
August 20th, 2018, 00:32
I would guess that is because the appearance field in the Rolemaster ruleset is a number and a description in other rulesets. If I remember correctly Ardem, made some modifications to the extension to make it compatible with other rulesets. He would have to clarify if that is the case though.

Bale Nomad
September 20th, 2018, 02:06
Hey all,

I posted an updated version of the Pre-Generated Character Extension (https://www.fantasygrounds.com/forums/showthread.php?41443-Pre-Generated-Character-Extension)! It expands the ruleset's Export capability to include campaign characters as pre-generated characters. No direct XML editing required! It also includes a full preview capability before deciding which character to play.

A big shout out to Mac77 for providing the inspiration and to Dakadin for his ever helpful advice and feedback!

Enjoy,
Bale Nomad

Bale Nomad
October 2nd, 2018, 05:37
Some of you may remember a certain "Rolemaster-lite" game that whisked through the Adolescent skills development step with prescribed ranks for skills based on a character's race or culture. Here is a sample module that presents a similar approach using the Pre-Generated Character Extension. (https://www.fantasygrounds.com/forums/showthread.php?41443-Pre-Generated-Character-Extension) It also includes a table suitable for use with the Table Resolver for choosing a character's race and some recommendations for converting characters from other rule systems to RMC.

This could be used as-is or as a template for anyone wanting to do something similar for their world setting.

UPDATE!!! With the release of the Rolemaster Classic V2 ruleset, I created a new version of this module that takes advantage of the nested random table capability inherited from CoreRPG. The random race selection table that was used with the Table Resolver has been replaced by a nested pair of tables. Rolling on the tables displays the results in the Chat window, and the results are links to the pre-generated adolescent character sheets.

I would also recommend using the new RMC Preview Pregens extension with the new ruleset. It's posted on the Pre-Generated Character Extension (https://www.fantasygrounds.com/forums/showthread.php?41443-Pre-Generated-Character-Extension) thread.

Continue to use the original module with the previous version of the RMC ruleset. The new module likely will generate errors with that ruleset.

Please let me know if you have any issues with these modules.

Bale Nomad

Mac77
October 19th, 2018, 08:30
Is there anything in the works for RM Companion I? Or any other modules etc?
I really enjoy this game system a lot.

dunadan
October 22nd, 2018, 04:26
Is there anything in the works for RM Companion I? Or any other modules etc?
I really enjoy this game system a lot.

I have created a module with some of RMC I and Spell Law II content (races, professions, spell lists etc). For personal use in a campaign I'm planning.

Not sure about the legal implications about re-distributing it. Would welcome comments on that side of things.

Moon Wizard
October 22nd, 2018, 08:29
You can’t redistribute or share without explicit permission from the person or company that holds the copyright for those books.

Regards,
JPG

dunadan
October 22nd, 2018, 08:50
You can’t redistribute or share without explicit permission from the person or company that holds the copyright for those books.

Regards,
JPG

It's what I expected actually.

So since all the content is from RMC I and Spell Law II. That means ICE. Say no more...

dunadan
December 13th, 2018, 02:36
A further question...

I have created a module that has the races from RMC I and all the professions (and associated spell lists) from Spell Law II. This currently runs under the standard FG offering (ie RMC).

If I download and run the FRP extension, will the module still run? And interact correctly?

Tx

Dakadin
December 15th, 2018, 01:50
It should still run but you are going to have issues with the stat bonuses being calculated differently.

dunadan
December 16th, 2018, 23:31
I tried it and the races and spell lists are OK. But, it looks like the skill costs are all over the place.

I think I'll stick with RMC for my campaign.


It should still run but you are going to have issues with the stat bonuses being calculated differently.

Dakadin
December 17th, 2018, 02:44
I think Ardem had a module for that extension that might take care of the skill costs. Try enabling that to see if they work better.

Ardem
December 19th, 2018, 01:36
Yeah the skill cost is in the module for FRP, but I would only look at changing the General skills not specialisation as that would be a huge undertaking, as I entered most of the School of Hard Knocks Specialisations. BUt skill cost is not hard to manually enter, I would just add your primaries then copy and past the primary as a secondary and change the Name and class, everything else remains the same

Elvedui
February 23rd, 2019, 14:15
I can't figure out where I found it on here, but I downloaded a MERP Calendar a while ago. Unfortunately, the calendar is only the Shire calendar. I was hoping there was a Dunadain or Sindarin calendar. Does anyone know?

Dakadin
February 25th, 2019, 00:46
Updated the Optional Rules extension to version 0.5. This version corrects the SetEnabled errors that occur with the latest version of FG and the ruleset.

Dakadin
February 25th, 2019, 00:48
I can't figure out where I found it on here, but I downloaded a MERP Calendar a while ago. Unfortunately, the calendar is only the Shire calendar. I was hoping there was a Dunadain or Sindarin calendar. Does anyone know?

Unfortunately, I don't have that module. Can you point me to a link that has the details of the calendars so if it can be done in FG?

Elvedui
February 28th, 2019, 12:22
https://www.glyphweb.com/arda/s/stewardsreckoning.html

This link has the calendar details. I think I might have found the FG mod under D&D calendars, but now I can't find it to see if there are other options. The shire calendar isn't useful or to be correct confusing for a ME campaign since it is only relevant to a very small portion of ME and only if you have a party of hobbits.

Trenloe
February 28th, 2019, 15:18
I think I might have found the FG mod under D&D calendars, but now I can't find it to see if there are other options.
Site Search for "shire calendar" and you'll find this top of the list: https://www.fantasygrounds.com/forums/showthread.php?38314-Adventures-in-Middle-Earth-Calendar

Elvedui
March 6th, 2019, 22:35
thanks

Blackmage
March 29th, 2019, 22:16
I have some questions about the FRP

What about the class: Priest

Do you have to fill this out yourself or
will there be something for everyone / professionally,
as well as with specialization of skills ??

Also to some skill tables that are not filled,
there is a chance of success in% and bonuses normally.


Is it possible to insert magic spells yourself, because you have free space on free steps where there is no spell inside?

LG

Trenloe
March 29th, 2019, 22:23
I have some questions about the FRP

What about the class: Priest

Do you have to fill this out yourself or
will there be something for everyone / professionally,
as well as with specialization of skills ??

Also to some skill tables that are not filled,
there is a chance of success in% and bonuses normally.


Is it possible to insert magic spells yourself, because you have free space on free steps where there is no spell inside?

LG
Please post questions regarding an extension in the thread for that specific extension. I see you’ve asked a similar question there already - please be patient and wait for and answer (or ask more questions) in that thread: https://www.fantasygrounds.com/forums/showthread.php?15963-FRP-Extension

Dakadin
April 10th, 2020, 21:04
I separated the lists for extension into the v2+ and v1.8 compatible lists.

Dakadin
April 12th, 2020, 00:05
I added the Random Treasure Generator Module to the modules list in the first post.

Ardem
May 10th, 2020, 12:54
Ok guys. I am sure Trenloe, will be ok modding his file for RMC, if not he know how to hunt me down.

RMC Language Extension Mod for RMC 2.0

Download Ext (https://www.dropbox.com/s/j1r94fxqsd7zgpg/RMC%20Fantasy%20Language%20Fonts.ext?dl=0)

Dakadin
May 11th, 2020, 00:09
I added a link to RMC Language Extension Mod for RMC 2.0 in the first post.

Prunttonner
May 15th, 2020, 17:18
Ok guys. I am sure Trenloe, will be ok modding his file for RMC, if not he know how to hunt me down.

RMC Language Extension Mod for RMC 2.0

Download Ext (https://www.dropbox.com/s/j1r94fxqsd7zgpg/RMC%20Fantasy%20Language%20Fonts.ext?dl=0)

Hi Ardem,

I think it's a good extension and I'd like to get it. Unfortunatelly, I couldn't download the file from Dropbox. Any alternative download? Do you know how I can fix this issue?

Thanks in advance,

Prunttonner

Ardem
May 26th, 2020, 16:07
Are you sure you cannot download I have tested and the link seems to be ok, please let me know if there is still an issue here.

DodjerArtfell
August 19th, 2020, 20:37
Howdy! Before I go messin' around with these extensions I figured I'd better verify that the RMC 2+ ones are the only ones that are compatible for Unity. Is that correct?

Dakadin
August 19th, 2020, 20:49
Yes, those are the only ones that I know are compatible with the current version. The ruleset changed so much between v1.8 and v2 that most extensions broke. The ones in the RMC v2+ section are the ones that were updated to be compatible.

DodjerArtfell
August 19th, 2020, 20:51
Ok thanks Dakadin! Will the extensions adversely effect any current characters?

Dakadin
August 19th, 2020, 20:58
The only one that I see in that list that might change the current characters is the RMFRP extension and that is just because of the differences in RMC and RMFRP. I don't know that it will adversely effect the characters but it might make some changes to them. You would likely need to create new characters for it.

DodjerArtfell
August 19th, 2020, 21:04
Got it thanks!

Dakadin
November 7th, 2020, 17:42
I added an extension to remove the other dice from the desktop to the first post.

JohnD
December 26th, 2020, 23:32
I don't think the language extension is working because I always get errors that the font is not found.

Ardem
December 27th, 2020, 00:18
Language extension only works for FGC as FGU has totally different font requirements.

I use it all the time, so I know it works in FGC

JohnD
December 27th, 2020, 03:43
Ah, alright so there is no FGU solution yet then... got it. :)

Caelinus
April 28th, 2021, 23:23
First post. New to FG. I’m an old Rolemaster Classic GM. Been playing tabletop FRP since 1979. Looking to automate my Rolemaster Classic games. Just stumbled onto FG. Purchased FGUnity License. Got the program running and found this group. Exactly what my players and I need. Read some posts. Thanks to Dakadin, Ardem and everyone else who have created an amazing online experience.

What extensions and modules do I need to implement RMClassic on FG and where do I install them?

Don’t know if this is the right place to ask this question.

I look forward to participating in this group.

Ardem
April 28th, 2021, 23:39
No prob Caelinus.

The RMC is a paid ruleset separate to FG, you get this from either the steam or FG Store. Once you have that, there are some various add on extension in this list.

To tell you the truth the amount of hours I have sunk into FG, hour per dollar it been my cheapest game purchases I have ever made. Even with all the added paid token, maps etc as a GM I fork out for.

If you are only looking to be a player you do not need to pay RM, you only need it if your going to GM.

Dakadin
April 28th, 2021, 23:58
As Ardem says, you would just need to purchase the Rolemaster Classic ruleset. It will include Arms Law, Character Law, Spell Law and Creatures & Treasures as modules in addition to the ruleset. Once you have that you should be able to run a RMC campaign. There are some other RMC specific modules available but those aren't required.

Check the sticky thread, Videos, to find Wolfshield's videos on how to use the ruleset. He does a great job of going through it and showing how to do different things.

Please let us know if you have any questions.

Thanks,
Dakadin

Sulimo
April 29th, 2021, 00:03
I would say you should probably stay away from extensions until you learn the base application. Once you are familiar, you can start experimenting with extensions.

The videos (https://www.fantasygrounds.com/forums/showthread.php?17264-Videos) from Wolfshield are a great way to start.

As Ardem mentioned, the RMC ruleset is available as an addon for FG. You will need the base application (Fantasy Grounds) and the RMC ruleset (https://www.fantasygrounds.com/store/product.php?id=DGA080).

As far as which you should get, that depends.

Fantasy Grounds has three licensing tiers:

Demo. This is the free license that you can download from web page. Cost - Free
Standard. This one is the base license anyone would need to be a GM. However, Standard requires all of the players to also have Standard. Cost - $39 USD
Ultimate. This allows a GM to host an unlimited (within the limits of you internet connection) of Demo (free) users, and any Standard license users as well. Cost - $149 USD


NOTE: The prices above are to purchase the application outright. There is also a subscription model as well.

There are two versions of the program, Classic (FGC) and Unity (FGU). Classic will be retired at some point as that is the older version, and all of the major new features will be FGU only (Line of Sight, Lighting, etc.). Licensing cost and tiers are the same for both versions.

Caelinus
April 29th, 2021, 00:35
Thanks Ardem, Dakadin and Sulimo.

I have the FGUnity program and license.

Purchased Rolemaster Classic Ruleset and a bunch of other stuff from FG and figured out how to load. Very nice.

I'm looking to GM my campaign using FGRM Classic rules. My players are really excited about this. They have complained for years about manually looking up crits using tables.

Sulimo - The videos from Wolfshield look fabulous. I have recommended my players watch them as they will need to know how to convert their PC’s to this system, as will I.

I’m also a computer programmer, so I’m familiar with XML and ready to dive into the extensions. I like messing around and customising stuff whenever possible.

Want to get everything up and running ASAP for my players.

What other addons and/or extensions do I need?

Sulimo
April 29th, 2021, 00:56
You don't need any other extensions.

However, depending on what you are wanting to do in your game, some might be useful.

See the first post (https://www.fantasygrounds.com/forums/showthread.php?17227-List-of-Extensions-and-Modules) in this thread. Use only extensions that are compatible with RMC 2.x or later.

For myself, I was not going to use any extensions in my game, however, as a bit of fun, I modified the language extension (https://www.fantasygrounds.com/forums/showthread.php?17227-List-of-Extensions-and-Modules&p=507408&viewfull=1#post507408) to make it more compatible with my game. Basically changing the names of the languages, and the fonts used. I am playing in the Middle-earth setting (first RPG I ever played was MERP, and we usually used the RM rules), so I wanted to setup all of the Middle-earth languages, and I got some font files to add to the extension.

I also use the GM Icon extension (https://www.fantasygrounds.com/forums/showthread.php?27261-Extension-to-change-GM-portrait&p=243752&viewfull=1#post243752), all it does is change the GM icon when I type something as GM. My Forum icon is what I use.

I also use Player Agency (https://www.fantasygrounds.com/forums/showthread.php?54284-Player-Agency-Extension), but I may remove that, as my players don't seem to be using the features. A word of caution about player agency, it has some quirks with the RMC ruleset because it is overriding the same template of CoreRPG that is used by RMC as I recall.

I only modified an existing extension (the languange one) however, I do want to try to dive more into things when I have extra time. I plan to look at Jeff's Excruciatingly Simple Extension Tutorial (https://www.fantasygrounds.com/forums/showthread.php?25234-Jeff-s-Excruciatingly-Simple-Extension-Tutorial) to get me started. It's older, but I would guess a lot of it still applies, at least in the broad strokes.



As a side note, what I could really use is an introduction to programming book/tutorial. I have not done programming since tech school, and that was Turbo Pascal, things have changed a lot since then.

Caelinus
April 29th, 2021, 01:26
However, depending on what you are wanting to do in your game, some might be useful.

Thanks Sulimo, I’ll check out those extensions. Looks like I’m ready to start converting my campaign to FG online. This is going to be interesting.

Another thought. Can my players join my campaign without purchasing a license?


As a side note, what I could really use is an introduction to programming book/tutorial. I have not done programming since tech school, and that was Turbo Pascal, things have changed a lot since then.

That's a whole other topic. Feel free to contact me separately (if that’s possible here).

Sulimo
April 29th, 2021, 01:36
Thanks Sulimo, I’ll check out those extensions. Looks like I’m ready to start converting my campaign to FG online. This is going to be interesting.


If you have an Ultimate license, your players just need to install the Demo and sign up for a forum account if you are using Unity.

FYI, the demo download is the same as the licensed download; just for the licensed version, you would input your license key.

Dakadin
April 29th, 2021, 04:26
I also use Player Agency (https://www.fantasygrounds.com/forums/showthread.php?54284-Player-Agency-Extension), but I may remove that, as my players don't seem to be using the features. A word of caution about player agency, it has some quirks with the RMC ruleset because it is overriding the same template of CoreRPG that is used by RMC as I recall.


This shouldn't be an issue anymore. I just adjusted the ruleset so it wouldn't cause any issues using the Player Agency extension.

Dakadin
April 29th, 2021, 04:31
Hi Caelinus,

As Sulimo says, you don't need any extensions to run RMC. I do recommend getting familiar with how things work without extensions before you start using them though. Just realize that sometimes extensions will need to be updated to maintain compatibility with the ruleset since they are basically overwriting or adding to the ruleset. If you want to change something to better suit your game then definitely check the extensions or write your own. Please let me know if you have any questions since I really want people to be able to play RM the way that they want instead of how I play it. I try to make the ruleset as flexible as possible so it can handle the different ways people play. Have fun playing!

Dakadin

Sulimo
April 29th, 2021, 04:57
This shouldn't be an issue anymore. I just adjusted the ruleset so it wouldn't cause any issues using the Player Agency extension.

Interesting. I thought for sure the error I have been seeing was being caused by player agency.

I'll see if I can capture the log this weekend for you.

Basically I can trigger it if I share an Image with the players. Once I click to ID the image, an error pops up on the client side, but not the host side.

Dakadin
April 29th, 2021, 05:24
Definitely, let me know because I haven't heard of that one.

The original issue was preventing the drop down lists on the items from working because the template used for the label was overlapping the dropdown list with the extension so it couldn't be selected.

JohnD
May 12th, 2021, 04:59
123

JohnD
May 12th, 2021, 05:00
Ok guys. I am sure Trenloe, will be ok modding his file for RMC, if not he know how to hunt me down.

RMC Language Extension Mod for RMC 2.0

Download Ext (https://www.dropbox.com/s/j1r94fxqsd7zgpg/RMC%20Fantasy%20Language%20Fonts.ext?dl=0)

Is there any way to allow this to work with rulesets other than Rolemaster?

I'd love to use it with my AD&D games for example.

Thanks.

Sulimo
May 12th, 2021, 05:08
If you crack open the extension and change this line to Any in the extension.xml file, it should work for most rulesets.

https://i.imgur.com/TnUjU7v.png

I'd do it myself, however, I don't want to step on any toes.

JohnD
May 13th, 2021, 06:05
If you crack open the extension and change this line to Any in the extension.xml file, it should work for most rulesets.

https://i.imgur.com/TnUjU7v.png

I'd do it myself, however, I don't want to step on any toes.

Thanks for this - not sure how one goes about "cracking open" an extension though. :)

Ardem
May 13th, 2021, 09:49
The ext file is really a zip file, open the zip file up and you will find xml and lua files these can be read in notepad.

Sulimo
May 13th, 2021, 19:18
Thanks for this - not sure how one goes about "cracking open" an extension though. :)

As Ardem says, extensions (.ext), modules (.mod), and others are just renamed .zip files.

In Windows, make sure you turn on Show File Extensions.

Rename the file to <filename>.zip, and then extract the files, and make the change, re zip the files (make sure to zip the files, not the top level folder), rename back to .ext and drop it to your extensions folder.

JohnD
May 15th, 2021, 06:41
Ah... OK thanks. That rings a bell in distant memory. ��

llindenb
January 15th, 2023, 18:54
Hi all, just starting to get into FGU and looking at extensions to make my life in Rolemaster easier and was wondering if there are any extensions like "Better Combat Effects Gold", Aura Effects or Automated Effects for 5E available for RMC? I certainly can't find any in the Forge but I am not sure where else I might look.

Additionally, I was looking at the information sheets for items and there appears to be no category for RR roll modification effects. I guess you can just note it in the information for the item, but that seems like a big oversight. Am I missing something?

Sulimo
January 15th, 2023, 21:47
Hi all, just starting to get into FGU and looking at extensions to make my life in Rolemaster easier and was wondering if there are any extensions like "Better Combat Effects Gold", Aura Effects or Automated Effects for 5E available for RMC? I certainly can't find any in the Forge but I am not sure where else I might look.
The first post in this thread has a list of extensions. Most of the extension developers focus on a particular ruleset. 5E being the biggest one. Unfortunately, unless someone has come up with a universal extension that does those things, you probably won't find one for RMC.


Additionally, I was looking at the information sheets for items and there appears to be no category for RR roll modification effects. I guess you can just note it in the information for the item, but that seems like a big oversight. Am I missing something?

Not sure what you are trying to accomplish.

According to this post (https://www.fantasygrounds.com/forums/showthread.php?76145-Nice-work-Dakadin!&p=671793&viewfull=1#post671793), you can use the Base Spell Attack table, and it will bring up the RR table. I just tried it and it does work. It first brings up the BAR Table, then you apply that, and you get the RR table.

https://i.imgur.com/0I8L3dU.png

llindenb
January 15th, 2023, 22:09
The first post in this thread has a list of extensions. Most of the extension developers focus on a particular ruleset. 5E being the biggest one. Unfortunately, unless someone has come up with a universal extension that does those things, you probably won't find one for RMC.



Not sure what you are trying to accomplish.

According to this post (https://www.fantasygrounds.com/forums/showthread.php?76145-Nice-work-Dakadin!&p=671793&viewfull=1#post671793), you can use the Base Spell Attack table, and it will bring up the RR table. I just tried it and it does work. It first brings up the BAR Table, then you apply that, and you get the RR table.

https://i.imgur.com/0I8L3dU.png

I’ll check that out. I was just noting that, while there are places in the item details which specifically categorize any DB or OB it grants (among many other options), there wasn’t a defined spot for RR mods it may grant. Seemed like an oversight, but it sounds like it might actually have a spot per the post you referenced. Thanks!

llindenb
January 20th, 2023, 22:59
For whatever reason, the RR table does not come up for me when I try this. Is there possibly some setting I am missing? Again, I am new to Fantasy Grounds.

Sulimo
January 20th, 2023, 23:35
When you make an attack using the Base Spell Attack Table, the first it's going to do is bring up the Table Resolver. Click the Resolve button, and that will bring up is the Base Spell Attack table, from there you'll need to click on the Apply button, then it will open the RR table.


See this sequence of screen shots, left to right: Table Resolver opens, click Resolve, then click Apply, then it will open the RR Table.

https://i.imgur.com/pY3Olupl.png

llindenb
January 21st, 2023, 11:32
Ahh, thank you Sulimo, that clears that up but I guess I didn't explain my original question well either.

If I have a Ring that gives me a +10 DB, in the item detail sheets there is a spot I can enter +10 under DB. There are also places to enter effects that it gives such as PP multiplier, etc. There does not appear to be a place to add bonuses (or minuses) to specific resistance rolls which it may grant other than to just add it in the description of the item itself. I was hoping for the former, like you can do in items from other Rulesets, so that the dice rolls can be adjusted automatically.

Sulimo
January 21st, 2023, 18:30
So far as I am aware, there is nothing like that.

You can add it to the Resistances under the Item column:

https://i.imgur.com/GLSWr7B.png


Or you can do it independently for rolls using the modifier box, it would have to be done for each roll though:

https://i.imgur.com/RRoVOFF.png

Dakadin
January 21st, 2023, 19:09
Yeah adding it to the item field for the resistance is how I do it in my games.

llindenb
January 21st, 2023, 21:53
Gotcha, thanks! Be nice if there were a standard field on the item so that could be automatically added/removed when equipped or unequipped.

Dakadin
February 7th, 2023, 01:34
Updated the smooth and linear stats extensions. Only use if you don't have RM Companion 1.

Widukind
February 9th, 2023, 09:31
Hello.
is there a list wich RM extensions are compatible with FGU RM Ruleset?

Dakadin
February 9th, 2023, 18:54
The first post in this thread has the list of extension in the RolemasterClassic v2+ Compatible section.