View Full Version : Modifying the SWEX Player's Guide .mod File
kdietri
August 19th, 2012, 23:03
Is it possible to make modifications to this file for my own personal use?
Or is protected somehow so that I can't modify it?
phantomwhale
August 20th, 2012, 01:14
It's totally open for changes (although be careful, as updates will override it).
the .mod file is just a zipfile, which you should be able to open with any Zip program.
Any particular changes you are looking to make ?
kdietri
August 20th, 2012, 02:46
I was going to update some of the powers to be more in-line with Deluxe. But, something is wonky, I can't even change one word of the text in any of the .mod files or they completely dissapear from my modules activation window.
I tried it with swex_pg_final.mod and HorrorCompanion.mod any idea why it would be doing that?
phantomwhale
August 20th, 2012, 02:50
Not sure - you simply need to unzip them, modify the file, rezip them and put the file back into place. Might want to keep the original file in a DIFFERENT directory too (as backup).
For what it's worth, I'm on the home straight for getting the official SWD module "done" now - the Chase tool has been taking much longer than hoped, but otherwise it's pretty much ready...
kdietri
August 20th, 2012, 03:09
A SWDE would be great!
Something is definately off with my modules. I'm trying a re-install of FG...
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