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scionofnyarlathotep
July 11th, 2012, 20:57
Is anyone doing work on the Rippers Companion for FG2? I'd really like to be able to use the new edges, hindrances and gypsy magic in my current campaign.

Doswelk
July 11th, 2012, 23:56
Been done for a while... :D

scionofnyarlathotep
July 12th, 2012, 00:27
Been done for a while... :D

Damned tease!

(Apologies for not replying to WW2 mails, been a tad busy with other commitments to look at it - yet!)

Trenloe
July 12th, 2012, 00:32
More teasing here:

https://www.fantasygrounds.com/store/product.xcp?id=S2P10005FG2

;)

scionofnyarlathotep
July 12th, 2012, 00:36
More teasing here:

https://www.fantasygrounds.com/store/product.xcp?id=S2P10005FG2

;)

I have the setting, just want the Companion that Kevin has obviously been working on!

Trenloe
July 12th, 2012, 00:39
I have the setting, just want the Companion that Kevin has obviously been working on!
Oops - sorry! :o

ddavison
July 12th, 2012, 03:40
Delay is entirely on my part. I even made it through most of the review. I just need to finish the QA and then package it/post it for sale in the store.

ddavison
July 12th, 2012, 05:11
It is now available. Sorry for the delay.

Doswelk
July 12th, 2012, 09:03
Found a couple of "bugs" in the GM module:

The Royal Mummy link in one of the adventures was broken and the manor map link had a typo in, these have been fixed and sent to Doug.