View Full Version : Mutants and Masterminds Character Swap

July 7th, 2012, 18:06
With each ruleset, we have the basic capability to export and import characters. Please use this area to upload characters you want to share and use this as a resource for pre-built sample characters.

Please give a little background about the character and see the instructions below.

Instructions for Exporting:
To export a character named Powerhouse, type:
/exportchar Powerhouse

Give the XML file a name and then create a post with the information listed below and attach your xml file.

Instructions for importing:
Download the attachment to a folder wherever you like.
Inside your Mutants and Masterminds campaign, type:
browse to MM_Powerhouse.xml (or whatever the name) and select it.

Information to include in your Post : (example)
Name: Powerhouse
Power Level: 10
Description: Powerhouse uses his enhanced Strength and Stamina to defeat most enemies. He is immune to cold and heat and prefers the use of his Shockwave attack to damage foes.
Abilities: 36
Power: 85
Advantages: 3
Skills: 16
Defense: 10
XML file: MM_Powerhouse.xml

July 7th, 2012, 18:16
Name: Battlesuit
Power Level: 10
Description: Battlesuit uses a powered battlesuit to fly, fight and interact with his surrioundings.
Abilities: 30
Power: 84
Advantages: 8
Skills: 12
Defense: 16
XML file: MM_Battlesuit.xml

Name: Weapon Master
Power Level: 10
Description: Weapon Master is an expert trained in the use of the katana and boomerang.
Abilities: 50
Power: 10
Advantages: 17
Skills: 45
Defense: 28
XML file: MM_Weapon_Master.xml

Name: Martial Artist
Power Level: 10
Description: Martial Artist is skilled combatant who relies upon his hand-to-hand experience to defeat foes.
Abilities: 70
Power: 0
Advantages: 31
Skills: 30
Defense: 19
XML file: MM_Martial_Artist.xml

Name: Energy Controller
Power Level: 10
Description: Energy Controller's powers focus on manipulating energy to do her bidding.
Abilities: 36
Power: 79
Advantages: 5
Skills: 15
Defense: 15
XML file: MM_Energy_Controller.xml

July 15th, 2012, 20:36
In inputting the chracters, I thought I'd post Kid Flash, first - to show an example of the character, and second - to solicit any feedback as to how I input his powers and the array. I think this will work, but if anyone has a better way of handling, I'd appreciate any feedback.


July 21st, 2012, 00:22
Name: Paragon
Power Level: 10
Abilities: 36
Power: 84
Advantages: 1
Skills: 17
Defense: 12
XML file: MM_Paragon.xml

July 28th, 2012, 15:34
Here a few more of the characters I ran throught the convention scenario. Feel free to take a look and offer suggestions for improvement - I know I made some mistakes along the way whether from lack of familiarity with the FG ruleset or the MM3 rules.

April 24th, 2018, 06:25
Here is a Speedster that I built using the Character Generator in the Heroes' Handbook. If anything looks wrong, let me know.

The options I rolled up were
Abilities - Veteran
Advantages - Team-Player
Skills - Athlete, Police (there was an overlap in Perception so I tweaked it by giving 2 to Close Combat Unarmed)
Movement Powers - Running, Rapid Metabolism
Offensive Powers - Disruption, Alternate Effect: Rapid Attack
Defensive Powers - Natural Selection
Power Points
Abilities 40 + Powers 77 + Advantages 3 + Skills 16 + Defenses 14 = Total 150