neilgfoster
June 26th, 2012, 12:12
Hi,
I have observed an issue in v2.9 when removing all the inbuilt dice.
My WFRP v3 ruleset uses all custom dice, so I have created desktop panels that look like dice and provide the funtionality of creating custom dice pools when dragged. I therefore want to remove all the in-built dice in order to free up some space on the desktop.
In v2.9, I can remove an in-built dice by not defining within the ruleset. This works fine, except when I remove ALL of the in-built dice.
If I remove all the in-built dice, then whenever I attempt to access the getDieList() method on a dragdata object, Fantasy Grounds simply crashes - no error message are logged to the console.
If I remove all but one of the in-built dice, everything works fine. This only occurs after I have removed all of the in-built dice.
Not a major issue, but would be nice if it could be fixed some time in the future.
Cheers
I have observed an issue in v2.9 when removing all the inbuilt dice.
My WFRP v3 ruleset uses all custom dice, so I have created desktop panels that look like dice and provide the funtionality of creating custom dice pools when dragged. I therefore want to remove all the in-built dice in order to free up some space on the desktop.
In v2.9, I can remove an in-built dice by not defining within the ruleset. This works fine, except when I remove ALL of the in-built dice.
If I remove all the in-built dice, then whenever I attempt to access the getDieList() method on a dragdata object, Fantasy Grounds simply crashes - no error message are logged to the console.
If I remove all but one of the in-built dice, everything works fine. This only occurs after I have removed all of the in-built dice.
Not a major issue, but would be nice if it could be fixed some time in the future.
Cheers