nezzir
June 3rd, 2012, 05:36
Greetings,
Since I discovered Fantasy Grounds, I’ve wanted to do a Fallout ruleset for it. There are a lot of resources for Fallout on the web and many people have created RPG systems to support it. There are S.P.E.C.I.A.L. games, Savage World games, and even D&D and Warhammer conversions.
One of my favorite was written by Raskolnik of Savage Fallout Blogspot. Raskolnik even ran several games using his conversion and has quite a few one sheet adventures on his site. I used his conversion as the main core resource document for my module. I have contacted Raskolnik and he agreed to let me include his documents in the distribution archive! Thanks Raskolnik! Unfortunately, this size of the file including the PDFs made the file too big to host here. It will be included in the archive hosted in my Yahoo Groups page. In the meantime, you can get the PDF files from Raskolnik's blog. I recommend the Overseer’s Handbook and Wastelander’s Survival Guide.
https://savagefallout.blogspot.com/
The module is moderately sized, weighing in at just over 11,000 lines and 500,000 characters. It includes 18 new Hindrances, 60 new Edges, 3 races, and updated Skills, all specific to the Fallout genre. There are setting specific rules (like Radiation and Chems), and a sizable offering of new weapons, armor, and equipment. The largest section is the detailed files on the denizens and beasts of the wastelands. There are over 50 complete entries in the Bestiary that cover Robots, Radscorpions and Radroaches, Deathclaws, Mirelurks, and NPCs, all with detailed descriptions from the Wiki – Everything from the lowly Bloatfly to the gargantuan Super Mutant Behemoth!
All weapons, armor, skills, edges, hindrances, creatures, etc. are droppable into the ruleset windows and sheets (thanks to Doswelk for the emergency support). The module is fully compatible and integrated with the Savage Worlds ruleset and is ready to play. Just put together a ‘One Sheet’ and some players with a taste for Apocalyptic Wastelands.
The attached archives include:
1) The Savage Fallout Module: Requires Fantasy Grounds II and Savage Worlds ruleset
2) A Fallout Theme extension that contains a simple desktop and mod collector change
3) The Exodus of Vault 99, a Savage Fallout adventure
I hope you enjoy Savage Fallout. It’s been a lot of fun making it!
Enjoy,
NezziR
P.S. Feel free to include this file in the Fantasy Grounds Wiki
Edit:
Updated to 1.02 on 6/9/12
Theme added on 6/9/12
Adventure added on 6/9/12
Since I discovered Fantasy Grounds, I’ve wanted to do a Fallout ruleset for it. There are a lot of resources for Fallout on the web and many people have created RPG systems to support it. There are S.P.E.C.I.A.L. games, Savage World games, and even D&D and Warhammer conversions.
One of my favorite was written by Raskolnik of Savage Fallout Blogspot. Raskolnik even ran several games using his conversion and has quite a few one sheet adventures on his site. I used his conversion as the main core resource document for my module. I have contacted Raskolnik and he agreed to let me include his documents in the distribution archive! Thanks Raskolnik! Unfortunately, this size of the file including the PDFs made the file too big to host here. It will be included in the archive hosted in my Yahoo Groups page. In the meantime, you can get the PDF files from Raskolnik's blog. I recommend the Overseer’s Handbook and Wastelander’s Survival Guide.
https://savagefallout.blogspot.com/
The module is moderately sized, weighing in at just over 11,000 lines and 500,000 characters. It includes 18 new Hindrances, 60 new Edges, 3 races, and updated Skills, all specific to the Fallout genre. There are setting specific rules (like Radiation and Chems), and a sizable offering of new weapons, armor, and equipment. The largest section is the detailed files on the denizens and beasts of the wastelands. There are over 50 complete entries in the Bestiary that cover Robots, Radscorpions and Radroaches, Deathclaws, Mirelurks, and NPCs, all with detailed descriptions from the Wiki – Everything from the lowly Bloatfly to the gargantuan Super Mutant Behemoth!
All weapons, armor, skills, edges, hindrances, creatures, etc. are droppable into the ruleset windows and sheets (thanks to Doswelk for the emergency support). The module is fully compatible and integrated with the Savage Worlds ruleset and is ready to play. Just put together a ‘One Sheet’ and some players with a taste for Apocalyptic Wastelands.
The attached archives include:
1) The Savage Fallout Module: Requires Fantasy Grounds II and Savage Worlds ruleset
2) A Fallout Theme extension that contains a simple desktop and mod collector change
3) The Exodus of Vault 99, a Savage Fallout adventure
I hope you enjoy Savage Fallout. It’s been a lot of fun making it!
Enjoy,
NezziR
P.S. Feel free to include this file in the Fantasy Grounds Wiki
Edit:
Updated to 1.02 on 6/9/12
Theme added on 6/9/12
Adventure added on 6/9/12