adminwheel3
May 5th, 2012, 20:32
A while back, when I first started using Fantasy Grounds, one of the recommended best practices was to export image files into modules then send those modules to each player.
That way when you shared the image the client would first use the locally stored image which was contained within the module they had received. This dramatically shortened the amount of time it took for images to load on client systems.
Additionally, it also served to keep the main campaign database free from the image files. I was under the vague impression that every image file shared directly from within a campaign (and not from a module) made the campaign database grow larger - eventually leading to system instability.
Now I share some pretty big maps - sometimes upwards of 1.2+ MB in size. I have no desire to try and download those things to each of my players over my cable connection, so creating and distributing modules which contain those files is fine with me.
However, sometimes I just want to share a small file - say something under 200 KB. I know the load time will be fairly short, so that's not an issue. However I don't want to risk bloating up or corrupting my campaign database. Even so, it's bothersome when I have to go to the trouble before a game session to create a module just for a single small image.
So - does the sharing of small images with clients over time without using modules lead to any known system instability?
I would prefer to only have to distribute modules when I am updating my library files or when I have very large images to share.
Thanks in advance for any information!
That way when you shared the image the client would first use the locally stored image which was contained within the module they had received. This dramatically shortened the amount of time it took for images to load on client systems.
Additionally, it also served to keep the main campaign database free from the image files. I was under the vague impression that every image file shared directly from within a campaign (and not from a module) made the campaign database grow larger - eventually leading to system instability.
Now I share some pretty big maps - sometimes upwards of 1.2+ MB in size. I have no desire to try and download those things to each of my players over my cable connection, so creating and distributing modules which contain those files is fine with me.
However, sometimes I just want to share a small file - say something under 200 KB. I know the load time will be fairly short, so that's not an issue. However I don't want to risk bloating up or corrupting my campaign database. Even so, it's bothersome when I have to go to the trouble before a game session to create a module just for a single small image.
So - does the sharing of small images with clients over time without using modules lead to any known system instability?
I would prefer to only have to distribute modules when I am updating my library files or when I have very large images to share.
Thanks in advance for any information!