Mirloc
March 13th, 2012, 04:45
Just been thinking about this a while. The last game I started (home brew rules to play Gamma World using the World of Darkness rules) I had the players create characters not knowing what they were playing. Basically, they were told to create modern-day mortals.
I used stasis to throw them hundreds of years into a future they were completely unprepared for. Ultimately, the players admitted it was a LOT more fun than the eventual new characters who replaced the (now dead) originals.
Do you as GM allow the players to be 'totally prepared' or do you like to throw a huge monkey wrench in the plans and have the players work with the (admittedly minor) handicap of not having the 'perfect skill-set' ?
I used stasis to throw them hundreds of years into a future they were completely unprepared for. Ultimately, the players admitted it was a LOT more fun than the eventual new characters who replaced the (now dead) originals.
Do you as GM allow the players to be 'totally prepared' or do you like to throw a huge monkey wrench in the plans and have the players work with the (admittedly minor) handicap of not having the 'perfect skill-set' ?