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kalannar
February 13th, 2012, 20:55
Just started using the BRP game system is its great. Question, how hard is it to add an extension so that a Damage reduction is taken away from damage applied to the wounds of a character or npc? I noticed it works for hit locations, but do not want to use that system.

StuartW
February 15th, 2012, 08:29
An easy fudge would be to create a custom hit location list, with only one hit location.

Beyond that, I think it would be quite hard, because hit points and hit location code crops up in so many places, you'd have to rewrite quite a lot of the ruleset.

Stuart

kalannar
February 16th, 2012, 22:25
the hit location idea is good. I am going to try that. Thank you.

kalannar
February 16th, 2012, 22:43
Ok played around with using one hit location. Seems to work with the pc's but when I change a monster to custom, and set his location to one spot, it does not show up in the combat tracker. Any ideas?

StuartW
February 22nd, 2012, 07:53
Sorry, I've never tried that :(

StuartW
February 22nd, 2012, 07:59
You could create a hit location template in your extension file called "onespot" or "dr" and set your PCs/montsters to use that template:


local HitLocationTemplates = {
["dr"]= {
["body"] = {HitRoll="1-20", Calc="1", Name="Body"}
},
-- other hit location templates go here
};

Stuart