adminwheel3
December 23rd, 2011, 01:16
I needed some partial ramparts for my game and cobbled together the following. The art assets have all been tweaked to a greater or lesser extent from their sources. The ground cover is from Lord TseTse works the the flooring from Skeleton Key. The walls are just straight photoshop. I used some of Dr.Zeuss' base styles and modified as needed.
My biggest challenge was getting the shadows to mesh up. It's still not right, but close enough for jazz. Each tower has its own drop shadow, as does the main wall and the merlons and where they met they didn't blend well. I ended up having to merge all my layers and then use the patch tool to minimize the overlapping lines.
I'm using photoshop CS5 and its new spot healing tool is crazy good. Especially with landscape that is mottled to begin with, it does a great job at eliminating unwanted trees and shrubs and filling in the replacement space with snow and such.
My biggest challenge was getting the shadows to mesh up. It's still not right, but close enough for jazz. Each tower has its own drop shadow, as does the main wall and the merlons and where they met they didn't blend well. I ended up having to merge all my layers and then use the patch tool to minimize the overlapping lines.
I'm using photoshop CS5 and its new spot healing tool is crazy good. Especially with landscape that is mottled to begin with, it does a great job at eliminating unwanted trees and shrubs and filling in the replacement space with snow and such.