Ardem
December 10th, 2011, 13:50
I have made a little extension to re enable the client image button.
However there are some issues and it not extensive like the 4e share, at the moment that sort of code is a little over my pay grade, I do not know how or understand yet how add add entries into the database, which will then be able to tick when a image is shared or non shared by the GM.
However on this,
- If you share a image and it happen to have a 'cross in the share module' the client side will not save it to cache, so the next time the player logs in the image is not shared.
- You cannot as GM close the map for good it will sit in there image area until player disconnects and log back in.
- If the module was ticked the image is then shared for good. (unless the user cache is deleted). This is helpful for images for campaigns, or those long term maps.
If any coders want to take this and run with it, or point me in the right direction I would be happy to add and try to expand on this.
However there are some issues and it not extensive like the 4e share, at the moment that sort of code is a little over my pay grade, I do not know how or understand yet how add add entries into the database, which will then be able to tick when a image is shared or non shared by the GM.
However on this,
- If you share a image and it happen to have a 'cross in the share module' the client side will not save it to cache, so the next time the player logs in the image is not shared.
- You cannot as GM close the map for good it will sit in there image area until player disconnects and log back in.
- If the module was ticked the image is then shared for good. (unless the user cache is deleted). This is helpful for images for campaigns, or those long term maps.
If any coders want to take this and run with it, or point me in the right direction I would be happy to add and try to expand on this.