Rastaban
December 8th, 2011, 14:46
I have two separate but related questions. My group is using the d&d 3.5 ruleset and when I add Glitterdust to my spells it auto populates the effect entry. While looking through the spells entries there were no lines for Glitterdust to create effects. The effects for spells must be stored elsewhere but I haven't been able to locate them.
The second question was about the effects as well but creating new ones. I have done searching and have been able to find out how to create them but what I was wondering is can I add to the default conditions available. As an example I want to add an effect called Bless, so that I can then add Bless as an effect to the spells.
I do know that I can add an effect entry with a line like "Bless; ATK: 1 morale" but I would like to add to the systems internal effect entries like blindness and sickened if possible.That way there is an effect called bless and I only need to add bless to the spell effect for it to trigger.
Edit-----------------------
I did some more research and it looks like the answer to the first question is that there is a parser that reads through the spell description for effects and damage, etc. and then adds it in. That would explain why fly,swift got a damage action since it has text for damage when you fall. That is very nice if it is the case, it means I just need to look at the formats it accepts and copy those for new spells and it should create the entries for me. Any documentation on the parser available?
The second question was about the effects as well but creating new ones. I have done searching and have been able to find out how to create them but what I was wondering is can I add to the default conditions available. As an example I want to add an effect called Bless, so that I can then add Bless as an effect to the spells.
I do know that I can add an effect entry with a line like "Bless; ATK: 1 morale" but I would like to add to the systems internal effect entries like blindness and sickened if possible.That way there is an effect called bless and I only need to add bless to the spell effect for it to trigger.
Edit-----------------------
I did some more research and it looks like the answer to the first question is that there is a parser that reads through the spell description for effects and damage, etc. and then adds it in. That would explain why fly,swift got a damage action since it has text for damage when you fall. That is very nice if it is the case, it means I just need to look at the formats it accepts and copy those for new spells and it should create the entries for me. Any documentation on the parser available?