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Dracones
November 13th, 2011, 21:44
I'm trying this effect type:


Inspire Courage;ATK: 2 morale;DMG: 2 morale, melee;DMG: 2 morale, ranged;

And I can get everything to work except for the DMG ranged portion of it.

If I do the below, it works fine for ranged damage:



ATK: 1 morale;DMG: 1 morale;


But obviously that affects everything, spells as well.

And the melee keywod works fine also.



ATK: 1 morale;DMG: 1 morale melee;


But the ranged keyword doesn't seem to be having any effect.



ATK: 1 morale;DMG: 1 morale ranged;


This is on the stock Pathfinder version of the 3.5 ruleset on a test new blank campaign.

Trenloe
November 14th, 2011, 04:14
How are you specifying that the weapon you are using is a ranged attack?

For weapons in the "Actions" tab there is an M/R setting (just after the name). The "M" (melee) is shown as an axe and the "R" (ranged) is shown as 2 arrows.

If I make an attack be "R" then "DMG: 1 morale ranged" works for me.

Dracones
November 14th, 2011, 14:41
Good thought. I'm not opposed to this being something dumb I'm doing. Here's some screen shots.

First under Wndows at home:

Sword and Bow using DMG ranged and melee effect

http://tarsis.org/me/ranged1.png

Next changing the keyword to "range" instead of "ranged", just in case that's wrong.

http://tarsis.org/me/ranged2.png

Next using just DMG: 1 morale, which works.

http://tarsis.org/me/ranged3.png

This also isn't a specific install issue. Here's my copy of FG2 running under Linux/Wine at work. I installed this fresh last week:

http://tarsis.org/me/ranged_linux.png

Also this issue cropped up during a game setup on Sunday. I was a player trying to get this to work and it wasn't working for anyone else either.

Is there a way to see which version of the ruleset I'm using? Maybe mine is a different version of yours and the bug was fixed in your version.

Trenloe
November 14th, 2011, 14:58
Next changing the keyword to "range" instead of "ranged", just in case that's wrong.
It's definitely "ranged"


Is there a way to see which version of the ruleset I'm using? Maybe mine is a different version of yours and the bug was fixed in your version.
You can see the version next to the "JPG" icon in the chat window when the system loads - you're running the same version as me.

I've managed to recreate your issue - change the crit multiplier of the shortbow to 2 and it will work. Have it as 3 and it fails - weird!

Dracones
November 14th, 2011, 15:16
Good find. If you change a melee weapon crit multiplier to 3 or more "DMG: 1 morale melee" stops working too.

Trenloe
November 14th, 2011, 15:29
Good find. If you change a melee weapon crit multiplier to 3 or more "DMG: 1 morale melee" stops working too.

Yeah, it's actually the "range" type (melee, ranged or area) that doesn't work with a crit multiplier greater than 2. "DMG:1 melee" for example.

:cry:

Dracones
November 23rd, 2011, 16:50
Is there any kind of way to submit bugs for stuff like this? Any sort of bug tracker setup?

Dershem
November 23rd, 2011, 18:14
Best I could suggest is the Suggestion thread for 2.9 in The Lab forums below.

Griogre
November 23rd, 2011, 21:55
You can report them in the House of Healing as well.

Trenloe
November 23rd, 2011, 22:48
Is there any kind of way to submit bugs for stuff like this? Any sort of bug tracker setup?

For V2.8.1 people are using this thread (http://www.fantasygrounds.com/forums/showthread.php?t=15118).

Post #75 mentions a similar damage multiplier issue for creatures and Moon_Wizard mention in the next post that he'll fix it in V2.8.2. Might be worth putting this issue in the thread too?