Ecurb
October 19th, 2011, 07:22
Hi,
Has anyone had any experience with making changes to the way tokens are interacted with when placed on a map in-game? In particular I'm thinking of having the ability to select a whole group of tokens and move them together rather than one at a time. Maybe by drag selction, or holding a modifier key while clicking through them or something. Ideally you'd be able to rotate the whole formation about a point too - though I figure that might be a bit hard to make gel with the snap-to-grid stuff...
Anyway, is that sort of change possible to make via a ruleset, or is the map interaction stuff hard coded into the FG engine itself?
I'm new to the FG engine, but not new to coding/scripting, and I'm toying with the idea of starting work on a mass combat type ruleset, which would pretty much require some means of grouping individual tokens into unit formations and moving them en masse.
Cheers!
Has anyone had any experience with making changes to the way tokens are interacted with when placed on a map in-game? In particular I'm thinking of having the ability to select a whole group of tokens and move them together rather than one at a time. Maybe by drag selction, or holding a modifier key while clicking through them or something. Ideally you'd be able to rotate the whole formation about a point too - though I figure that might be a bit hard to make gel with the snap-to-grid stuff...
Anyway, is that sort of change possible to make via a ruleset, or is the map interaction stuff hard coded into the FG engine itself?
I'm new to the FG engine, but not new to coding/scripting, and I'm toying with the idea of starting work on a mass combat type ruleset, which would pretty much require some means of grouping individual tokens into unit formations and moving them en masse.
Cheers!