CelineSSauve
September 7th, 2011, 21:10
I saw a resent post on Wizards.com's forums that state an idea to balance the usefulness of Int vs Dex (especially for those builds that need neither of the stats for Min/Maxing).
The idea was to add the Int modifier to Critical damage (the argument being made that the ability to do a little extra damage balances well against being able to attack first more often, especially when you look at Dex vs Int Skills). Sadly, while I can do a string for "int bonus to melee damage" and "int bonus to ranged damage", I can't seem to make one for critical damage (or Opportunity Attack damage, for that matter).
Would there be some way to set it up, as an Effect I can set after everyone's in the tracker to effect PCs and NPCs equally, for example, or would someone be able to direct me on how I'd need to modify the code to allow this?
The idea was to add the Int modifier to Critical damage (the argument being made that the ability to do a little extra damage balances well against being able to attack first more often, especially when you look at Dex vs Int Skills). Sadly, while I can do a string for "int bonus to melee damage" and "int bonus to ranged damage", I can't seem to make one for critical damage (or Opportunity Attack damage, for that matter).
Would there be some way to set it up, as an Effect I can set after everyone's in the tracker to effect PCs and NPCs equally, for example, or would someone be able to direct me on how I'd need to modify the code to allow this?