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Bert Blaine
September 7th, 2011, 16:20
I have been looking at playing SFB with FG2.
the one thing I would like is a, for lack of a better term, character sheet (Energy allocation form).

How hard is it to make a custom form where numbers can be entered for players to see?

Valarian
September 7th, 2011, 18:23
Use the generic extension for the base ruleset. This will allow you to enter the details on the sheet as text. The players then just modify the numbers as they go.

Lysander
September 8th, 2011, 00:28
Star Fleet Battles?! Wow, haven't heard that game name in quite awhile. Good Luck with your project. I'd love to see some screenshots when you get it working and what not!

Bert Blaine
September 8th, 2011, 01:29
How do i edit the empty character sheet in the Foundation?

Also, The image size in foundation wont let me widen the frame of the image window with control.
(too narrow)

Phystus
September 8th, 2011, 01:46
There's a 'generic' ruleset here (http://oberoten.dyndns.org/fgwiki/index.php/Generic) that might be a good start.

I've actually played by using an image of the energy allocation form and little number tokens to fill it out. We also used images for the SSD's and marked off damage with the paintbrush. We had fun, but it was pretty cumbersome, so I'm eager to see what you come up with.

~P

Bert Blaine
September 8th, 2011, 04:28
probably not much more, lol good idea with the number tokens.

drahkar
September 8th, 2011, 11:36
You might talk to Joshuha about the updated foundation code he's been working on if you are actually looking at building a full ruleset for it. However keep in mind that this is not a small endeavor. Building a ruleset, even one just for the character sheet, is a large process and will take time to learn not only XML and Lua, but how they all function within the FG2 Framework.

That aside, there are several Generic or Base rulesets like the one mentioned above and things like the Unicore Ruleset developed by Ikael. (http://www.fantasygrounds.com/forums/showthread.php?t=13343)

Good luck on what you are trying to do. Every bit helps the community. :)

borusa32
October 27th, 2011, 22:49
I have fiddled around with an image of the SSD and using general tokens to drop onto boxes to mark off damage .
I would agree that is quite cumbersome and drawing with the paintbrush is worse .
Federation Commander would still have the same issues.
The answer may be to make the SSD less graphically critical so instead of having to cross out boxes we have levels of damage to shields etc.
I am not sure but I think we could make it work.

Full
Damaged
Half Power
Down

Internals would be one or two hits.

borusa32
November 5th, 2011, 23:34
Just another thought or two.
SFB online is a very good computer server for SFB and Federation Commander which pretty much automates all the fiddly bits in the game.
If you just need a quick fix a 'cut down' version of Starfleet Comand on the Nintendo DS or PSP systems called Star Trek Tactical Assault enables duels between variations on the original movie versions of the ships with elements of the SFB system in real; time but no drones or fighters.

Bert Blaine
November 8th, 2011, 04:13
Have played 3 times, just using a basic ruleset and the honor system for energy allocation it works ok. I don't have the chops for a ruleset creation.

borusa32
November 2nd, 2013, 09:42
Hi, sorry not to have been in touch-I found that the SSD editing works better on an ipad but I am going to have another go with FG2

Nylanfs
August 28th, 2014, 00:46
Sorry for the thread necro. But has anyone continued on this? I have a friend that already wants to buy FG, and this would put him over the tipping point. :)

damned
August 28th, 2014, 02:10
@Nylanfs - if you could provide me with a sample character sheet and the core mechanics of each element on character sheet - I will have a look at it... No promises...

dulux-oz
August 28th, 2014, 04:39
@Nylanfs - if you could provide me with a sample character sheet and the core mechanics of each element on character sheet - I will have a look at it... No promises...

You might be biting off more than you can chew with this, damned - SFB is quite a complex game (one I enjoy quite a bit) - there's a LOT to it

Just my $0.02 worth

Cheers

damned
August 28th, 2014, 05:33
You might be biting off more than you can chew with this, damned - SFB is quite a complex game (one I enjoy quite a bit) - there's a LOT to it

I have a bit mouth - really I do - but you are right - it doesnt hold much.

Nylanfs
August 29th, 2014, 03:00
Here's what I have been able to dig up.

http://www.starfleetgames.com/starfleetbattles.shtml
http://starfleetgames.com/sfb/sfin/CadetHandbook.pdf (Game Rules)
http://starfleetgames.com/sfb/sfin/CadetSSDs.pdf (Ship System Display)

The hardest parts I "think" are going to be the SSD's (every ship has a different layout), and the staggered movement/initiative order. Also the movement might have to be manually policed.

Nylanfs
August 29th, 2014, 03:10
And of course I stumble upon this program which does most of the simulation.

http://www.sfbonline.com/index.jsp

DrakosDJ
August 29th, 2014, 04:41
And of course I stumble upon this program which does most of the simulation.

http://www.sfbonline.com/index.jsp

Although I agree that Star Fleet Battles Online is a nice program, it really does require an extensive knowledge of the rules. Also, it doesn't automate nearly enough.

However, to make an FG module to fully support SFB is a life-long proposition, it would take that long. The OP could go very minimalist with just a Power Allocation sheet and all the appropriate tokens, leaving everything else manual. Maybe automating the Damage Allocation as well.