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Fenloh
August 7th, 2011, 14:07
Hi,

I am still having trouble with the font. Especially the chatfont ist not clear at all. Due to the dark Background in the SR Ruleset it looks like the sides are rippled, especially on Letters as l L i and some others. The Font is not clearly rendered, and i think it may be because of that program you can use to render the Fonts for FG. Somehow it frags the fonts.

Does anyone by chance have a clear font suggestion?

Fenloh

Moon Wizard
August 7th, 2011, 22:13
The font generator in FG converts the Truetype fonts into bitmap font files given the options you choose (size, formatting, etc.). The bitmap font format does not support anti-aliasing, so you need a font that looks good at the size you want without anti-aliasing.

Regards,
JPG

drahkar
August 9th, 2011, 15:34
Here is a question, is support of TTF on the wish list? :)

Moon Wizard
August 9th, 2011, 18:05
I added it myself. ;)

However, due to the nature of the FG window and desktop layout code, it will not be a simple change to go from bitmap to truetype fonts. Truetype fonts will potentially open up a lot of layout issues due to their looseness. (i.e. Windows uses the closest match to what you are asking for, not necessarily exactly what you are asking for.) It's probably one of the reasons that the original developers decided to go with bitmap fonts.

Regards,
JPG

drahkar
August 10th, 2011, 16:04
Makes sense. That would be a bit of an understanding.

Maybe an easier thing would be to implement Anti-Aliasing on the bitmap ones?

Moon Wizard
August 10th, 2011, 20:00
Once the fonts are converted by the font tool, they are just simple black/white bitmaps, so the information necessary for anti-aliasing has been lost. I believe that anti-aliasing only works if you have the "stroke" information for the fonts when converting to bitmap, though I could be wrong since I haven't researched this topic.

Cheers,
JPG

kalmarjan
August 11th, 2011, 01:30
There is also code, IIRC that puts a bevel on the bitmap. Dig around in the LUA files and play around. I had this same issue when developing the SW ruleset.

Fenloh
August 13th, 2011, 14:17
Hi,

i have spoken to exothermal, who is doing the graphics, but he is also baffled.

Kalmarjan could you give us an example maybe? I havent found anything in the Ruleset so far.

Fenloh

kalmarjan
August 13th, 2011, 17:14
Sure, I will have to go back through my notes, and find the spots. I remember I used DreamWeaver to make a project file, then I searched through all the lua files for all the instances of chatfont (if that is one for example) to find it. I can't remember where it was exactly...

I will look tonight once I get a few chores out of the way...

drahkar
August 15th, 2011, 16:46
Sure, I will have to go back through my notes, and find the spots. I remember I used DreamWeaver to make a project file, then I searched through all the lua files for all the instances of chatfont (if that is one for example) to find it. I can't remember where it was exactly...

I will look tonight once I get a few chores out of the way...

I'm actually curious about this as well. Were you able to find anything in your notes?

kalmarjan
August 16th, 2011, 14:56
I looked through them, but I can't find where. The problem is that it is buried in there, with no rhyme or reason. That's why it was so frustrating dealing with the graphics back then, as a LOT of them were not well commented...

Zeus
August 16th, 2011, 18:12
Hi,

I am still having trouble with the font. Especially the chatfont ist not clear at all. Due to the dark Background in the SR Ruleset it looks like the sides are rippled, especially on Letters as l L i and some others. The Font is not clearly rendered, and i think it may be because of that program you can use to render the Fonts for FG. Somehow it frags the fonts.

Does anyone by chance have a clear font suggestion?

Fenloh

I'm curious about this as whilst I too have noted that some TTF fonts do not convert that well to the FGII bitmap format at certain sizes, for SR v0.6 R30 (I think that's the latest version), the chatfont being used looks fine to me.

I get no jaggies on the edges of the glyphs and the text in the chatwindow looks sharp and is very readable. The chatfont being used appears to be using the Italic style so maybe its worth also trying it with the regular style to see if thats renders better, that or perhaps trying a different size of the font.

Fenloh
August 16th, 2011, 18:48
uh... sr 0.6 i really really have to update that....

Fenloh

drahkar
August 17th, 2011, 14:14
The Wiki has V0.6.4 and the last download you posted for V2 (sr4v2.rar)

Zeus
August 17th, 2011, 17:34
Some feedback on the Wiki - Its not exactly clear which version is the latest. I simply downloaded the bolded link at the top believing it was the latest. Turns out its not.

drahkar
August 18th, 2011, 20:49
Well, its setup that way because originally when I get the file I was told it wasn't finished and I wasn't comfortable marking it as the primary download everyone should use in that situation. It was more of a 'Make it available' thing.

Fenloh
August 19th, 2011, 07:29
Ill have a Version done till end of next week. It will still not be done, but it will be a tested beta. Many Cyclergraphics will be missing, CT Graphics amongst some other things. Sadly NPCs will not be ready, since the one who wanted to do it did not have time to finish it.

I still need a good and clear font.

Fenloh