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View Full Version : WEG OpenD6 ruleset?



krb243
July 26th, 2011, 15:40
anyone working on an OpenD6 ruleset? it's a great, and free, generic ruleset that use to run Star Wars. i would think that with all the coding geniuses on these boards that it'd be an easy task to complete ;)

just sayin' :D

Valarian
July 26th, 2011, 16:34
I've got a character sheet coded for WEG Star Wars using the d6 system. It does the wild die die rolling as well. Probably a little dated now, it's not been updated in ages.

krb243
July 26th, 2011, 18:54
mind if i give it a whirl?

krb243
July 26th, 2011, 19:55
just had a thought... could you change the Star Wars nomenclature with OpenD6 Space and place the OpenD6 SRD into the licensing area?

also, could you change the names of the skills and attributes to match D6 Space rather than Star Wars and add a section for Advantages and Disadvantages?

the WEG D6 Space, Fantasy, and Adventure pdf books are a free download now that it has gone to an "OpenD6" format. you'll have the thanks of a million rabid D6 fans everywhere :D

Valarian
July 27th, 2011, 10:55
Not got the time available to devote to this at the moment. You can have a copy of the d6 ruleset I do have though. PM me with an email address to forward it to. There's the character sheet and die processing only. Can't remember if I even got around to NPC sheets.

Oberoten
July 27th, 2011, 13:24
I'd love to take a peek at this as well. [email protected]

- Obe

krb243
July 27th, 2011, 14:58
pm sent and thanx much!!!

peterb
July 27th, 2011, 15:13
I got a copy of Valarians d6 ruleset a year ago. It's was based on the foundation ruleset which lacks many features found in modern rulesets. I chose to use the base ruleset instead and use the Open d6 rules (available under the OGL). I've moved the character sheet and the dice rolling functions to the new ruleset and I've used the Traveller theme for most frames, icons etc. I intended to use the ruleset to game in the SW setting and the charactersheet reflects this. There are some problems however. For example I have not been able to get the tab labels to work on the character sheet and the NPC sheet. The NPC sheet is text only so it needs some fixing and code needs to be written to take care of dice rolling from the CT. So its only half done. Also there are no advantages and disadvantages sheet.

The ruleset is licensed under the OGL. I include a link to copy of the ruleset (http://www.rollspelshornan.se/files/FG/d6_Space_Opera.zip) if anyone want to take a look at it and perhaps pick up where I left.

tdewitt274
July 28th, 2011, 03:56
I was tinkering around with the Destiny6 system, and there was someone else as well. I don't have a lot of polished stuff, but I can dig around and see what I have.

I think my dice mechanic worked, but I can't remember for sure.

krb243
July 29th, 2011, 17:36
thanx valarian, looks great and works very well! much appreciated :) now to see if i can get smiteworks to make an "official" open d6 ruleset for adventure, fantasy, and space with modules ;)

damned
July 31st, 2011, 04:45
however asking in every section is probably not the right way to go about it.

krb243
July 31st, 2011, 14:54
i was just trying to correct a mistake; no need to be snarky.

damned
July 31st, 2011, 14:58
certainly my response was not intended to be snarky.

Pure Mongrel
August 10th, 2012, 10:12
Many thanks Valarian. :)