ccfugate
July 20th, 2011, 05:41
Hi folks,
I'm not exactly new to D&D 4E, but I am brand new to FG2's 4E tools. Specifically, I'm having trouble creating an item that appears as ranged, or as both melee and ranged, in the combat window. I know that I can create a custom, specific weapon/implement using the radial menu, but I like having the weaponry tied to inventory items.
The FG2 library states the following, which leads me to believe I'm doing something wrong: "If you drop a weapon/implement from a module (or GM drops from campaign items) and the weapon can be used for either melee or ranged attacks, then 2 weapon entries will be created (one for melee, one for ranged)."
And here's what I've filled in on my "Heavy Thrown" Handaxe:
https://i.imgur.com/zeDP7.jpg
Yet in the combat window I only see a melee, range 0 combat option. Any help would be appreciated!
I'm not exactly new to D&D 4E, but I am brand new to FG2's 4E tools. Specifically, I'm having trouble creating an item that appears as ranged, or as both melee and ranged, in the combat window. I know that I can create a custom, specific weapon/implement using the radial menu, but I like having the weaponry tied to inventory items.
The FG2 library states the following, which leads me to believe I'm doing something wrong: "If you drop a weapon/implement from a module (or GM drops from campaign items) and the weapon can be used for either melee or ranged attacks, then 2 weapon entries will be created (one for melee, one for ranged)."
And here's what I've filled in on my "Heavy Thrown" Handaxe:
https://i.imgur.com/zeDP7.jpg
Yet in the combat window I only see a melee, range 0 combat option. Any help would be appreciated!