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mwbay
July 17th, 2011, 22:51
I'm working to convert the Classic Traveller module to the Mongoose Traveller ruleset. Some of my goals with this include:

1) Tweak the Character sheet to reflect the changes in mTrav. For example, skill rolls should include a characteristic modifier, but this can change depending on the way the skill is used.

2) Tweak the starship equipment sheets to reflect mTrav changes.

3) Turn the Mongoose Traveller SRD into a Library module that would, ideally, include weapons and other equipment that can be dragged onto a character sheet or starship sheet.

4) Add utilities including random NPC generation, language/word generation, system generation, animal generation, and integrate those results into the database.

I'm new to creating stuff for FG, so I'm still struggling with some of the basic concepts. But I'll keep you posted as things go along. And feel free to add comments or suggestions!

mwbay
July 19th, 2011, 01:23
Just a quick update...

I've been tweaking the character sheet, and the weapons frame. Still plenty of work to go on both of them.

I've tweaked the dock, resizing the dock icons to add two more. One is for Systems, the one below that is for utilities.
https://atlantagamer.net/work1.jpg

Only three utilities are shown in the image, which (when the scripts are perfected), will randomly generate words based on the language tables. Names, random NPCs, alien encounters, random star systems and available cargo scripts are on my list of things to add. The functionality will be there for planning a game session, as well as for situations where your players go in a direction you didn't anticipate.

krb243
July 21st, 2011, 16:08
now that's a great idea, actual tools for the gm to create worlds and ships and have them ready to go!!! the current ruleset has a starship sheet which is extremely useful and the planet sheet will be an awesome add-on. i really appreciate the time and effort you're putting into this!!!! :D

WittyDroog
August 1st, 2011, 21:24
That's pretty well done, now if only someone would work on an extension that would tweak it for Judge Dredd gaming!

bzjeurd
August 12th, 2011, 13:00
This ruleset looks awesome...
Is it already available ?

mwbay
August 12th, 2011, 13:52
Not quite ready for a release. I'll let you know!

Travjunkie
August 15th, 2011, 14:04
Can't wait to get hold of this, Thank you very much mwbay, would it be possible to add vehicle as well as star ship sheets, though with the revised vehicle system coming out shortly it may have to wait.

Herodian
September 8th, 2011, 23:06
That screen shot is mouth watering. How's it coming along? I'm pondering running some Mongoose Traveller, and this ruleset looks like it would be a huge help.

borusa32
October 16th, 2011, 18:32
keep up the good work

Trenloe
December 28th, 2011, 09:17
Hey mwbay, how is this going?

My friends and I are playing some Mongoose Traveller and looking to run the odd session over Fantasy Grounds. I'm quite experienced with FG so could help out with testing or anything else with the ruleset - let me know... :)

lachancery
December 30th, 2011, 21:39
Hey mwbay, how is this going?

My friends and I are playing some Mongoose Traveller and looking to run the odd session over Fantasy Grounds. I'm quite experienced with FG so could help out with testing or anything else with the ruleset - let me know... :)
Sign me up as "interested in how it's going" as well. :) I'm currently running a Rolemaster campaign, but been thinking about my next game being Traveller...

velshandru
January 3rd, 2012, 17:10
Not quite ready for a release. I'll let you know!
How's it coming? Some of us want to kick its tires :)

Herodian
January 3rd, 2012, 19:34
Don't hold your breath. mwbay's profile says his last activity was Sept 2nd 2011. Just a couple of weeks after his last post on this thread. :(

Eridan
April 11th, 2012, 08:07
Has there been any movement on this? I want to start running a Mongoose Traveller game on FGII rather soon.

Trenloe
April 11th, 2012, 17:08
Has there been any movement on this? I want to start running a Mongoose Traveller game on FGII rather soon.
I haven't heard a thing from mwbay, so I think any development they did is lost. :(

Unless someone may have a copy of what he had developed so far?

Herodian
April 11th, 2012, 17:13
mwbay's "last activity" in his profile is still September 2011. I hope he's ok, first of all. Second of all, I hope he comes back around to this, or at least shares the work-in-progress with us so someone can carry the idea forward.

shakespear
April 19th, 2012, 02:23
Count me interested.

RudyHuxtable
May 11th, 2012, 05:19
With the advent of the Pirates of Drinax campaign I'd personally love to see a Mongoose ruleset. If I had a clue how to do XML or programming I'd offer to help!

Olodrin
May 17th, 2012, 00:22
How different are the Mongoose rules from the Original? I think there is a Classic Traveller set floating around somewhere.

Trenloe
May 17th, 2012, 18:19
How different are the Mongoose rules from the Original? I think there is a Classic Traveller set floating around somewhere.
There is - over at the FG Wiki.

The main differences from CT and MongT is that there is a task resolution (and stat bonuses) in MongT and the combat is similar(ish) but the MongT initiative system is going to be the hard one to code and allow for all of the possibilities of changing initiative each round.

But, the CT ruleset could be a good place to start...

Dayson
June 10th, 2012, 18:56
I'm working to convert the Classic Traveller module to the Mongoose Traveller ruleset. Some of my goals with this include:

1) Tweak the Character sheet to reflect the changes in mTrav. For example, skill rolls should include a characteristic modifier, but this can change depending on the way the skill is used.

2) Tweak the starship equipment sheets to reflect mTrav changes.

3) Turn the Mongoose Traveller SRD into a Library module that would, ideally, include weapons and other equipment that can be dragged onto a character sheet or starship sheet.

4) Add utilities including random NPC generation, language/word generation, system generation, animal generation, and integrate those results into the database.

I'm new to creating stuff for FG, so I'm still struggling with some of the basic concepts. But I'll keep you posted as things go along. And feel free to add comments or suggestions!

It looks like you have enough interest for you to finish this project.

IamGrays
August 17th, 2012, 16:58
I guess this is dead but if for some reason it kicks alive again count me in.

mwbay please come back to us what you had done looked terrific :(

IamGrays
August 22nd, 2012, 11:30
I am keen to play Traveller New Era with my friends and we are dispersed around the UK and Ireland so FG2 is the only practical way. So in the absence of mwbay I am keen to give the development of this ruleset a try.

I've done some modifications to FG2 in the past and have some XML knowledge (a little is dangerous, I know). What I lack is the experience of the Traveller New Era rules. I can read the rulebook but there are bound to be things I misunderstand or don't appreciate properly and so I will need some help and guidance?

So I'm looking for some help from the community on things like character sheet layouts, whats practical etc. I am happy to paste up my workings on here as long as the comments are constructive and we can reach a consensus.

Thoughts anyone?

peterb
August 23rd, 2012, 17:29
Have you explored the possibility of creating an extension to the Classic Traveller ruleset that overrides the Classic Traveller ruleset where it needs to be overridden?

I've done that (partially at least) for Traveller 5 (using the beta rules).

IamGrays
August 24th, 2012, 11:02
I didn't think of that. Would a new ruleset be cleaner, I don't know the differences between the Classic Traveller and New Era?

I have made a start at the new ruleset but I'm away on vacation next week so won't do anything until the week after. I have been using bits from the Classic Traveller and d20 Modern rulesets to get me started.

peterb
August 24th, 2012, 12:35
I didn't think of that. Would a new ruleset be cleaner, I don't know the differences between the Classic Traveller and New Era?

OTH the main ruleswise difference is that Classic Traveller doesn't use any difficulty thresholds. But those aren't that easy too implement anyhow so I don't think that will be an issue. Other than that the various Traveller editions have used different sets of data for vehicles and such. Which means that any forms detailing such entities needs to be altered.

/Peter

Trenloe
August 25th, 2012, 04:04
OTH the main ruleswise difference is that Classic Traveller doesn't use any difficulty thresholds. But those aren't that easy too implement anyhow so I don't think that will be an issue. Other than that the various Traveller editions have used different sets of data for vehicles and such. Which means that any forms detailing such entities needs to be altered.
Actually, Traveller: The New Era (TNE) was significantly different from the other D6 based Travellers - it used the GDW house system (used in Twilight 2000, Dark Conspiracy, etc.). I don't have it with me so can't check, but I seem to remember the main dice for skill resolution was a D20.

IamGrays
September 3rd, 2012, 17:54
Ok I am now beginning to realise how little I actually know about how FG2 is coded. This may take a while....

It's stupid little things that get you, for example where are the little lines for the name, race etc added cos mine are in the wrong place by a few pixels?

This is the problem with modifying other peoples rulesets, I will work it out it's just frustrating...

Moon Wizard
September 4th, 2012, 19:15
I believe that the template for "string_labeled" or "labeledstring" in most rulesets; and I believe the template creates and places a text widget with the field text. Try looking for this text in the 3.5E or 4E rulesets to see an example:



<template name="string_labeled">


Cheers,
JPG

IamGrays
September 6th, 2012, 09:18
I believe that the template for "string_labeled" or "labeledstring" in most rulesets; and I believe the template creates and places a text widget with the field text. Try looking for this text in the 3.5E or 4E rulesets to see an example:

Cheers,
JPG

Thanks JPG.... I feel so stupid :o

I think I am (very) slowly beginning to understand.

IamGrays
September 6th, 2012, 09:34
Ok I have made some progress (a little) and I am beginning to understand how the Classic ruleset works but now I need some Traveller New Era advice.

From what I have read in the core rulebook in a characters career they can move from service to service providing they qualify but in the Classic Traveller ruleset (and I don't have the classic rulebook) it appears that they only have one service and specialisation as it appears in the career summary at the top (see attachment).

So should I modify the career page to remove service and office/branch/arm from the summary window at the top and modify the term window under career history to look something like:

Term# Service xxxxxxxxxxxxx Specialisation xxxxxxxxxxxx
Commission/Promotion xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Advancement xxxxxxxxxxxxxxxxx Rank xxxxxxxxxxxxxx
Notes, assignments, mishaps & events
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx


Is this better/worse is there anything else I should include? Is there a better place I should be asking these sorts of questions?

Thanks for any help,
IamGrays

IamGrays
September 7th, 2012, 10:16
I just realised I have been referring to Traveller New Era when I mean Mongoose Traveller!!!

So for clarity I am developing or trying to develop the FG2 ruleset for Mongoose Traveller (MT).

Thanks.

Valarian
September 7th, 2012, 11:24
I'd suggest talking to Doug - he is looking for someone to develop this commercially after I had to pull out a while ago.

ddavison
September 8th, 2012, 20:49
Indeed. Shoot me an email to ddavison at smiteworks.com and I'd be happy to discuss it with you. Valarian had graciously offered to pass his in-development work along to whoever wanted to pick it up and finish it. Valarian, is that still your thinking?

Valarian
September 9th, 2012, 09:27
Yes, whatever I'd done so far should be passed on to the developer who picks it up. The character sheet and NPC sheet is done - though it probably needs to be moved on to the new Foundation Core as it's old tech now. The combat tracker needs doing. IIRC, I made a start on a module.

cdjensen99
October 1st, 2012, 01:47
I do not know how to program or anything about how to make a rule set but I do know the rule and would be able to help in that field.

dberkompas
October 5th, 2012, 22:17
I'm currently working on Traveller 5 for Hero Lab, and would love to get T5 into FGII.

Last I read the books were going to be coming out in January. I don't have any of the beta material, so I'm using my classic books as a reference.

I'd love to help on an FGII project. Is Foundations a good place to start?


BoomerET

peterb
October 11th, 2012, 16:59
I'm currently working on Traveller 5 for Hero Lab, and would love to get T5 into FGII.

Last I read the books were going to be coming out in January. I don't have any of the beta material, so I'm using my classic books as a reference.

I'd love to help on an FGII project. Is Foundations a good place to start?

I've done an extension to the Classic Traveller ruleset that supports T5 (and I do have the Beta material). It presently a alpha release. It has a character sheet but items, NPCs and Ships needs to be modified. T5 needs no rules-automations. The rules are very simple. Add Stat + skill = Target Level. Roll a number of dice (more for difficult tasks, less for simpler) under the TL. Eg. for a routine task roll 2D under TL. If you don't have Skill Level = # of dice to roll, then you have to add 1D to the pool. Ig. if you lack the necessary skill things get more difficult.

Example: landing a spaceship is a routine task. Pilot and Dex are used. A PC with Dex 8 and Pilot 2 would have to roll under 10 with 2D. A PC with Dex 10 and Pilot 0 would have to roll under 10 with 3D.

The dicepools can easily be stored in hotkey slots. The CT ruleset is OGL, so is my extension. Drop me a message if you want a copy.

/Peter

cdjensen99
October 11th, 2012, 17:09
Is anyone still working on a Mongoose Traveller FGII ruleset?

IamGrays
October 30th, 2012, 09:40
Is anyone still working on a Mongoose Traveller FGII ruleset?

Yes I am.

Progress is not that quick but I am slowly working on it. I have based it on the Foundation ruleset and completed the main, career history and skills pages.

cdjensen99
October 30th, 2012, 14:41
Cool I am very interested in this work and if there is anything that I can do to help please let me know.

IamGrays
October 30th, 2012, 16:02
Cool I am very interested in this work and if there is anything that I can do to help please let me know.

Well could certainly use some help from someone who has played the game a bit on what things I should include or not, what works well etc?

cdjensen99
October 31st, 2012, 04:36
I have played the game and I am very familiar with the Mongoose traveller rule. ask anything and I will see what I can do.

IamGrays
November 10th, 2012, 16:51
I have played the game and I am very familiar with the Mongoose traveller rule. ask anything and I will see what I can do.

Hi. I tried to mail you but not sure it worked? I could use some feedback if you wouldn't mind?

malvok
January 30th, 2013, 12:25
Is this ruleset still in development? I've been thinking about working on one myself. I've done a little bit of work so far. It is light years away from being finished. Here's a cap of the skin I'm working on for it.

Herodian
January 30th, 2013, 12:35
It's dead as a doornail, dude. The author, mwbay, has not posted on this forum since 2011. Carry on with yours, malvok! :)

dberkompas
January 30th, 2013, 17:31
Malvok,

LOVE that theme.

Now with T5 coming out very shortly (update says middle of Feb. 2013).

I'm hoping this will drive more interest. I'm working on T5 for Hero Lab.

Can't wait to see the books.


BoomerET

Trenloe
January 30th, 2013, 17:33
Like the theme - would like to see some development on this further, I'd be happy to give pointers... The original ruleset from mwbay is definitely dead.

ddavison
January 31st, 2013, 02:02
That is true. It is dead. If you do get farther along, we have a license to carry it officially and pre-load it with all the official data and graphics from Mongoose if you choose to go that route. If interested, shoot me a note at [email protected] and we can work out the details for the work-for-hire, commissions, etc.

-Doug

malvok
February 19th, 2013, 23:02
ddavison, I've tried contacting you a few times now over the past two weeks with no success. Is there an issue with your email? This forum software spits out an error when trying to contact you by email through the site and you don't accept private messages here.

Edit: All taken care of.

Archlyte
April 23rd, 2013, 23:41
What's the status on this? I am especially interested in the blue-themed version that you posted in another thread Malvok, it looks fantastic.

malvok
April 24th, 2013, 00:05
It seems that Mongoose is very restrictive with their version of Traveller. That's why you don't see any character generators etc for their version of the game on the Net. I would not be able to release anything for it unless it was an official Smiteworks ruleset.

I was going to do an official ruleset for Smiteworks but things sort of fell apart. Since I wouldn't be able to release the ruleset I was working on, I stopped making it and switched to Classic Traveller. After that, development sort of slowed to a crawl. The ruleset I've worked on is unfinished and has an uncertain future.

I hate companies that make a game then get all anal about their 'rights'. The very nature of an RPG is that the players are going mod it: adventures, campaigns, alternate rules, new items, npcs, creatures etc. Any company that wants to restrict what I make in their game system will lose me as a player.

I'd suggest forgetting Mongoose Traveller and playing Classic Traveller instead. Far Future Enterprises seems to be a lot more relaxed about people making things for Classic Traveller. You can also buy everything ever made for it on CD in pdf format for like $30.

Or, better yet, try something like Eclipse Phase. It is a very high quality rpg released under a creative commons license. This basically allows you to share anything, mod anything as long as you give credit and don't charge for it.

https://eclipsephase.com

Here is a link to one of the game designer's blog. They've released copies of some of the books officially. These pdfs put every other rpg pdf I've seen to shame. Very high quality stuff.

https://robboyle.wordpress.com/eclipse-phase-pdfs/

Archlyte
April 24th, 2013, 00:55
Thank you for the response. Sorry to hear about how that went, but for what it's worth, your work is fantastic.

Olodrin
April 26th, 2013, 22:09
Seems strange that they're so restrictive, when the information is available for FREE in a widely available SRD (https://www.travellersrd.com/).

malvok
April 26th, 2013, 22:16
Seems strange that they're so restrictive, when the information is available for FREE in a widely available SRD (https://www.travellersrd.com/).

A very small subset of the rules.

Here is some relevant info from their Developer's pack.

"What Can’t I do?
The following is not permitted under the Traveller Developer’s Pack – if you wish to attempt one of these projects, you should contact Mongoose Publishing for further information at [email protected]. This is not a comprehensive list, and you should get in contact if you want to do anything that is not covered by the Fair Use Policy or Logo Licences.

Publish material for older and out of print versions of Traveller, and release them commercially.
Publish software based on the current edition of Traveller.
Publish Original Traveller Universe material beyond the confines of the Fair Use Policy or Foreven Free Sector Logo Licence."

You want to deal with it? Go ahead. But I'm not interested.

Valarian
April 27th, 2013, 09:04
Matt Sprange is pretty reasonable and has allowed publication of a basic community edition (no rules) version of a Traveller ruleset in the past. This had a character sheet and not much else (an extension of the old Foundation ruleset). There's also an agreement in place for an official Mongoose Traveller ruleset.

Olodrin
April 27th, 2013, 16:25
Wow, that's ridiculous.

Archlyte
April 27th, 2013, 19:45
I'm trying to get the picture frame in the character sheet to display large (144x216) but the result seems to be that the upper left character picture (the one that appears above the chat box) is too big and seems centered on the middle right of the image.

I also cannot find the offset information for the image,button, and text frame that go with that image above the chat frame.

Anyone know if it is possible to have a character pic that big and not goof up the little icon above the chat?

I guess what I want to do is resize the image to 72x72 when it appears above the chat box.

malvok
April 28th, 2013, 05:29
I'm trying to get the picture frame in the character sheet to display large (144x216) but the result seems to be that the upper left character picture (the one that appears above the chat box) is too big and seems centered on the middle right of the image.

I also cannot find the offset information for the image,button, and text frame that go with that image above the chat frame.

Anyone know if it is possible to have a character pic that big and not goof up the little icon above the chat?

I guess what I want to do is resize the image to 72x72 when it appears above the chat box.

What ruleset are you using?

Archlyte
April 28th, 2013, 06:57
What ruleset are you using?

Classic Traveller was my base

I have changed quite a bit of the graphics (inspired by your adaptation), but when I tried to use a big rectangular character pic by changing portrait.png and its mask, it makes the pictures above the chatframe too large and stacks them on top of each other.

I really like the big pic on the character sheet, so I would like to get the program to rezize correctly. The other displays are not affected and work well (combat tracker, chat pic).

I messed with charsheet_portrait.lua but couldn't get anything to work with that script.

DMShroud
May 2nd, 2015, 10:45
In the interest of possibly stirring up a zombified hornet's nest, are there any players out there looking to see a licensed Mongoose Traveller Ruleset come to light here?

A group I am planning to Run Mongoose Traveller with via Fantasy Grounds II has expressed interest in playing A hard-sf game like Traveller in preference to using Savage Worlds High Space or Science Fiction Companion.

We're mostly using roll20, but we've had great success with a GM from our group running a Cyberpunk themed Savage worlds via Fantasy Grounds II.

Herodian
May 2nd, 2015, 11:48
Nope! This is the thread that cried wolf. :)

peterb
May 2nd, 2015, 12:07
Have you tried the Classic Traveller ruleset (https://www.fantasygrounds.com/wiki/index.php/Ruleset:_Traveller) ?

DMShroud
May 3rd, 2015, 07:46
Yes, I have and Opening Library, there's nothing. I know it was serious work to get Classic to where it is, but I'm looking to make my own Mongoose ruleset, and get it going, since I'm shelling out for the monthly subscription, with a plan to go ultimate one time sub later this summer.

I know Marc is very on top of infringement and that's not my ultimate goal. But if a team could be formed to do this, and have it Mongoose approved, hey, right on, I'll join that team, and leave roll20 forever.

Failing that, I'm looking at Savage Worlds / High Space (as it arrives) or Sci fi companion to do my latest SFRPG campaign.

But I'm a Traveller superfan, so I'd like to make that happen, if the gate can thus be opened.

ianmward
May 3rd, 2015, 10:08
There is a Mongoose Traveller OGL SRD so it should be possible to make a library.
https://www.travellersrd.com

Trenloe
May 3rd, 2015, 15:34
Smiteworks have an agreement in place to create a commercial Mongoose Traveller ruleset, see the list here: https://www.fantasygrounds.com/forums/showthread.php?11156-Want-to-produce-official-FG-products-adventures-rulesets&p=80392&viewfull=1#post80392 It needs someone to pick up the work that been started...

ubiquitousrat
June 14th, 2015, 11:32
In the interest of possibly stirring up a zombified hornet's nest, are there any players out there looking to see a licensed Mongoose Traveller Ruleset come to light here?

Yes please!

shakespear
July 10th, 2015, 19:31
I'd love it

CryAxe
September 11th, 2015, 22:32
New ruleset is in BETA. You can get the pdf on DTRPG. The plan is for the whole line of premier source books to be released in a 6 month time frame starting in March culminating in a starter set Kickstarter in August.
Hopefully Smiteworks' agreement includes the new edition currently in development.

https://www.mongoosepublishing.com/

velshandru
January 11th, 2016, 21:44
Likewise. Did you get anywhere with it?

Trenloe
January 11th, 2016, 23:48
MadBeardMan is working on a Mongoose Traveller ruleset, I'm just not sure if it's the original or the new version. Details here: https://www.fantasygrounds.com/forums/showthread.php?27508-Traveller-(Mongoose-Publications-version)

damned
January 11th, 2016, 23:55
i can tell you that real progress is being made on a new Traveller ruleset for FG.... :)

Trenloe
January 11th, 2016, 23:57
i can tell you that real progress is being made on a new Traveller ruleset for FG.... :)
But is it based off the original Mongoose rules or the new Mongoose rules that are currently in beta testing? That's what I was referring to when I said original or new version.

damned
January 12th, 2016, 00:43
But is it based off the original Mongoose rules or the new Mongoose rules that are currently in beta testing? That's what I was referring to when I said original or new version.

sorry - you ninja'd my post - I had it loaded before you had posted but only replied after yours.

MadBeardMan
January 12th, 2016, 09:09
Morning folks,

I've been working on a FG licensed Mongoose Traveller ruleset (based on current, not beta rules) since November of last year. I spoke with Doug at FG to get approval and make sure I didn't repeat work that others had been working on etc.

Here's a thread I started on it. There's an update coming tonight as Damned (how do you link names?) has been working on a skin for the ruleset.

https://www.fantasygrounds.com/forums/showthread.php?27508-Traveller-%28Mongoose-Publications-version%29

So far so good with it, it's my first so a huge learning curve in respect of what goes 'where'. Still to get done is mostly linking of equipment/weapons/skills/psionic abilities and then the combat tracker. However I've got my test group playing through the character gen stuff this weekend, as that's all done and might just need the odd tweak.

Therefore I'm hoping that by the end of this month the hard work is done and then it's refining, however I have been warned that Combat Tracker is a right royal pain - we shall see.

Cheers
Colin

Cheers

Ardem
March 3rd, 2017, 02:07
How close are you done with this, as a GM I know is looking at running a game and i would love for it to be on Fanatsy Grounds, if we talking only a few weeks we could delay our start.

damned
March 4th, 2017, 02:43
last I spoke with madbeardman he was working on another project before cycling back to this one.
i added some traveller dice support to the last MoreCore version i believe...

/trav 2d6+mod
accepts modifiers too
Education /mod 2
Mechanical Repair /trav 2d6+1
click Education and then Mechanical Repair and it will string them together.

Ardem
March 4th, 2017, 06:43
I saw 15 Jan and thought it was the 15 Jan past <sad look>

damned
March 4th, 2017, 06:47
I saw 15 Jan and thought it was the 15 Jan past <sad look>

Its still being worked on but he has a few things on the go...

Trenloe
March 4th, 2017, 17:22
I saw 15 Jan and thought it was the 15 Jan past <sad look>
This is the latest thread with all the details: https://www.fantasygrounds.com/forums/showthread.php?27508-Traveller-(Mongoose-Publications-version)