Zeus
July 3rd, 2011, 11:21
NEW VERSION: v1.2 - see last post.
Hey everyone. Here's an extension which prior to JPGs update of 4E to v2.1 added Encounter token pre-placement functionality to 4E.
Given JPG enhanced my original version (which used manually entered x,y coordinate data) to manage pre-placement by using token drag/drop actions instead, I stripped out the older x,y code and re-constituted the remaining extension elements. The extension now re-skins the Encounters windowclass objects to bring it in line with the other 4E frame styles.
Please note this is a test release given v2.8 is required (which is also still in testing). Please backup your campaign files before using.
4E Enhanced Encounters
1st July 2011 – v1.1
Updated to support 2.8 API and 4E v2.1
Stripped x,y data fields and replaced with JPG’s token pre-placement code (introduced in v2.8), now DM’s just have to drag/drop tokens to a map and the position information is stored. No need to manually enter x,y coordinates.
1st June 2011 – v1.0
Updated windowclasses to use newer 4E style frames and style layout.
Added x,y coordinate data to NPC entries for storing x,y coordinates data.
Added pop-down fields for adding x,y coordinates – utilises windowlist for scaleable encounters
Updated CT addBattle() handlers so when encounters are added to the CT, the CT will pre-deploy tokens to a map based upon the x,y coordinate data stored in each Encounter NPC entry.
Screenshot:
https://farm6.static.flickr.com/5309/5896255825_a602d39a25.jpg (https://farm6.static.flickr.com/5309/5896255825_9a4c39608e_o.jpg)
You can find the new extension under the Test releases of the Extensions area on my new site. Click the banner in the signature for a link to the new site. Note: new site requires user registration before downloads will work.
Hey everyone. Here's an extension which prior to JPGs update of 4E to v2.1 added Encounter token pre-placement functionality to 4E.
Given JPG enhanced my original version (which used manually entered x,y coordinate data) to manage pre-placement by using token drag/drop actions instead, I stripped out the older x,y code and re-constituted the remaining extension elements. The extension now re-skins the Encounters windowclass objects to bring it in line with the other 4E frame styles.
Please note this is a test release given v2.8 is required (which is also still in testing). Please backup your campaign files before using.
4E Enhanced Encounters
1st July 2011 – v1.1
Updated to support 2.8 API and 4E v2.1
Stripped x,y data fields and replaced with JPG’s token pre-placement code (introduced in v2.8), now DM’s just have to drag/drop tokens to a map and the position information is stored. No need to manually enter x,y coordinates.
1st June 2011 – v1.0
Updated windowclasses to use newer 4E style frames and style layout.
Added x,y coordinate data to NPC entries for storing x,y coordinates data.
Added pop-down fields for adding x,y coordinates – utilises windowlist for scaleable encounters
Updated CT addBattle() handlers so when encounters are added to the CT, the CT will pre-deploy tokens to a map based upon the x,y coordinate data stored in each Encounter NPC entry.
Screenshot:
https://farm6.static.flickr.com/5309/5896255825_a602d39a25.jpg (https://farm6.static.flickr.com/5309/5896255825_9a4c39608e_o.jpg)
You can find the new extension under the Test releases of the Extensions area on my new site. Click the banner in the signature for a link to the new site. Note: new site requires user registration before downloads will work.