DNH
June 27th, 2011, 11:14
I use a morale system for speeding up combat encounters (as described here (https://www.fantasygrounds.com/forums/showthread.php?p=110439)) that requires a potentially-affected NPC to make an immediate saving throw. I can make an impromptu saving throw easily enough but if the NPC has an existing effect on it, the roll I make is assumed to be a saving throw against that effect. If the throw is high enough, the effect is removed.
Is it possible to make a non-specific saving throw?
I have a couple of workarounds, if not - one is to turn off the option that removes effects on a successful save, the other is to simply pick up a d20 and roll it - but I would prefer to leave the option on and to make an actual saving throw for the NPC.
Any thoughts?
Is it possible to make a non-specific saving throw?
I have a couple of workarounds, if not - one is to turn off the option that removes effects on a successful save, the other is to simply pick up a d20 and roll it - but I would prefer to leave the option on and to make an actual saving throw for the NPC.
Any thoughts?