zackspacks
June 11th, 2011, 12:17
Hi all
I didn't want to post these in the bugs section, as they may already be known, or there may be a quick fix, apart from the obvious 'don't do that' fix:)
Situation : Savage Worlds v3.1 Combat Tracker
This is more of situational thing, as follows:
This week I had a large combat encounter pre-set up with all of the enemy tokens on the map as invisible. However some of them were set up as reinforcements, so they wouldn't appear straight away. I set the reinforcement guys to 'no card dealt' and 'unknown', however when we entered combat they were visible on the players screen as 'unknown' and much worse, their token was visible. One in particular was a huge enemy wild card, with it's token sat on the tracker.
To get around this problem, I deleted the wild card from the tracker, and reinstated him in round 3 when he appeared. This then caused another problem for me - how do I deal him into the combat ? As the cards had been dealt, he was without a card, I randomly drew one from the baccarat shoe and placed it on him. There was now no way to reshuffle the order, so we had to do it manually.
In hindsight, I guess I should have added him to the tracker at the conclusion of round 2, so that he would have been added to the round 3 draw. However this does still leave the situation where a unit appearing mid round is awkward ( but not unworkable) to put into the combat and have the tracker in the correct order. An extreme example would be 6 different units all appearing mid round.
So, what I am looking for advice on, is
a) whether there is a shortcut command to reorder the combat tracker in its correct order, after a mid round addition ?
b) how to keep the token hidden on a 'U' unit that has not been spotted yet ?
Cheers
Paul
I didn't want to post these in the bugs section, as they may already be known, or there may be a quick fix, apart from the obvious 'don't do that' fix:)
Situation : Savage Worlds v3.1 Combat Tracker
This is more of situational thing, as follows:
This week I had a large combat encounter pre-set up with all of the enemy tokens on the map as invisible. However some of them were set up as reinforcements, so they wouldn't appear straight away. I set the reinforcement guys to 'no card dealt' and 'unknown', however when we entered combat they were visible on the players screen as 'unknown' and much worse, their token was visible. One in particular was a huge enemy wild card, with it's token sat on the tracker.
To get around this problem, I deleted the wild card from the tracker, and reinstated him in round 3 when he appeared. This then caused another problem for me - how do I deal him into the combat ? As the cards had been dealt, he was without a card, I randomly drew one from the baccarat shoe and placed it on him. There was now no way to reshuffle the order, so we had to do it manually.
In hindsight, I guess I should have added him to the tracker at the conclusion of round 2, so that he would have been added to the round 3 draw. However this does still leave the situation where a unit appearing mid round is awkward ( but not unworkable) to put into the combat and have the tracker in the correct order. An extreme example would be 6 different units all appearing mid round.
So, what I am looking for advice on, is
a) whether there is a shortcut command to reorder the combat tracker in its correct order, after a mid round addition ?
b) how to keep the token hidden on a 'U' unit that has not been spotted yet ?
Cheers
Paul