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kdietri
June 11th, 2011, 03:59
I'm sorry if this has been answered.

Is there a list anywhere of all the effects usable with the3.5 v2.8 test release?

Thanks

Leonal
June 11th, 2011, 04:19
You can check out the data_common.lua file if you unpack the game.

kdietri
June 11th, 2011, 04:44
I don't think I have a program to open the pak files.

Leonal
June 11th, 2011, 04:54
Which pak file is that in?

3.5E.pak, extract it and find the file in the scripts folder.
Use winrar, or make a copy of the file and rename to .zip.

kdietri
June 11th, 2011, 05:03
Sweet Thanks

Leonal
June 11th, 2011, 05:19
You're welcome.

For some reason I cannot open the most recent 3.5E, but I'm not sure if that goes of everyone or mine just got messed up.

Moon Wizard
June 11th, 2011, 06:38
https://www.fantasygrounds.com/forums/showthread.php?p=109660#post109660

JPG

kdietri
June 11th, 2011, 16:27
https://www.fantasygrounds.com/forums/showthread.php?p=109660#post109660

JPG

I've had a chance to play around with things this morning, I just got the update last night.

I'd like to say a huge thank-you to JPG and everyone else involved in this. The automation for the 3.5 ruleset is so awesome!!!!

I might have to buy 8th full version just to say thank-you, thank-you.

GeneralChaos
July 8th, 2011, 01:39
I've been playing around with effects, and so far they've been great.

A perceived problem I have is that NPCs from the library come with their effects built in (E.G human commoner zombie) comes with attached undead traits and DR 10 slashing. But there's no way for customized NPCs to come with effects. And if the zombie is dragged from the library into the NPC list, then into the tracker, it doesn't get his effects either. Any way to put a field onto the NPC sheet that includes pre-existing effects?

GeneralChaos
July 8th, 2011, 03:17
Nevermind me. It just started working from the SQ field. I don't know what I was doing wrong.