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ronnke
June 4th, 2011, 15:13
I made this simple tracker image after a recent session in which the players were involved in a chase. It is based on the chase rules found in GURPS Action 2: Exploits.

To use it:
Open the chase tracker image and place a token for the Quarry and the Pursuer on the image. Place an extra token for the Quarry onto the range band at whatever range the chase is to begin at (close, short, medium, long, extreme). When the Quarry and Pursuer choose their maneuvers for the turn place their tokens onto the boxes for the chosen maneuver. As the chase is resolved move the second Quarry token on the range band as needed.

Attached is the chase tracker image. Also for convenience I have placed the chase tracker image into a mod file for easy loading into different campaign.

1962

1963

ronnke
June 4th, 2011, 15:31
I should also mention that if there are multiple Pursuers, then instead of using the range band to show how far the Quarry is from the Pursuer; use it to show how far the Pursuers are from the Quarry. This means you place a second token down for each Pursuer instead of a second token for the Quarry.

The attachment illustrates what I mean. I hope.

1964

Herodian
June 4th, 2011, 22:42
Nice graphic! The chase system reminds me of the one from the old James Bond 007 game from Victory Games, but the gurps one seems simpler to use.

saithan
June 6th, 2011, 01:00
this is way cool way to break it down and make chases run smooth