@mfitzi
no the ruleset does not get updated with 3.5E and 4E. Those ruleset are provided as part of the FG package, so every FG user has them. Therefore smiteworks can safely update them with the same update engine as FG itself.
as C&C is an commercial product bought separately not everybody has it.
there is at present no official way to update the product on a regular basis.
I have been posting updates in the form of 'extensions' which, when downloaded, should be placed in your extensions folder, and then selected by clicking the check box you will see when you go to the load campaign page of FG. The current version is v2.076, which was posted last week.
There are currently no drag and drop (to character sheet) items.
This is something I was working on, but currently development work has stopped whilst my real life falls apart.
@mbeacom
there should around 170 tokens (monsters and NPCs) that come with the ruleset. Unfortunately these were 'misplaced' when version 2.0 was packaged for release. I had thought that smiteworks had fixed this already, but if you don't have them (they would be in the token box in teh bottom left had corner of the screen - as they are not modular like the 3.5/4E ones)
email:
[email protected] to get some help this this problem as I am unable to send them to you.
only text which is contained within a "chatframe" can be dragged to the chat window.
this is basically the boxed text within the story entries. Its usually for descriptions, and some predetermined character speech.
unfortunately this adventure is quite 'lite' on boxed text . So it means it requires some editing and preparation on the GMs part.
Its actually quite a good introductory adventure.
There was a resent question over in the tavern from a module developer querying if GM's found this boxed text useful or not - the answer was a resounding yes - and we need more of it.
if you want to exit the text of the module and add text boxes
1. open the story page you want to edit
2. right click and select the 'pen' icon at the bottom of the radial menu (enter edit mode)
3. select the text you wan to add to a chat frame (left click and drag over the text like in a standard word processor)
4. right click again and then select the 'T' paragraph types
5. then select the 'T' in a box 'chat frame'
the text should now appear with a box round it
6. right click again and select the crossed out 'pen' (exit edit mode)
the boxed text should now be drag and dropable into the chat window.
note: whilst in edit mode you can actually also edit the text if you want to.
finally what I have written above does not edit the original module this is read only and the data cannot be overwritten from within FG. all you have done is saved alternations to the campaign, these alterations will now be applied every time you open the module within that campaign (and are not lost if you close the module). However if you open the module within another campaign it will appear as it first did in its unaltered state.