dr_venture
April 18th, 2011, 16:18
Hey folks, been running some test battles and ran into some questions about how to run a good C&C session in FG... figured maybe some of you would have some ideas.
1) Dead bodies: I have been replacing dead combatants' tokens with 'dead body' tokens, but find that the battle field gets difficult to use pretty quickly. First, it can become hard for FG to tell which figure you're clicking on if somebody stands over a dead body (I would *love* a FG feature to move tokens to a background layer that could be used for dead bodies, battlemat scenery, horses/vehicles, etc.). Also, if the figure is still on the battlefield, it still shows its colored square as taking up space, even though they can be stepped over. I suppose that's easy-enough to ignore...
2) Also related to dead combatants, how do you deal with them in the combat tracker? I find that they are kind-of irritating to have pop up over an over after they are dead (especially when they roll higher Initiative rolls than the living). I have also found that if you delete them from the combat tracker, any effects that update on that combatant no longer update any more.
My current solution is to delete the dead guy's token, the put a big "DEAD" in his name so that it's painfully obvious when the turn for "Orc 12 DEAD" shows up in the chat window that he can just be skipped. I guess "DEAD" could be an effect, too. If I want to take the time, I'll visually scan through the CT to see if the dead guy has any Effects tied to him - if not, then I'll delete him altogether.
How do you guys handle dead guys in combat?
1) Dead bodies: I have been replacing dead combatants' tokens with 'dead body' tokens, but find that the battle field gets difficult to use pretty quickly. First, it can become hard for FG to tell which figure you're clicking on if somebody stands over a dead body (I would *love* a FG feature to move tokens to a background layer that could be used for dead bodies, battlemat scenery, horses/vehicles, etc.). Also, if the figure is still on the battlefield, it still shows its colored square as taking up space, even though they can be stepped over. I suppose that's easy-enough to ignore...
2) Also related to dead combatants, how do you deal with them in the combat tracker? I find that they are kind-of irritating to have pop up over an over after they are dead (especially when they roll higher Initiative rolls than the living). I have also found that if you delete them from the combat tracker, any effects that update on that combatant no longer update any more.
My current solution is to delete the dead guy's token, the put a big "DEAD" in his name so that it's painfully obvious when the turn for "Orc 12 DEAD" shows up in the chat window that he can just be skipped. I guess "DEAD" could be an effect, too. If I want to take the time, I'll visually scan through the CT to see if the dead guy has any Effects tied to him - if not, then I'll delete him altogether.
How do you guys handle dead guys in combat?