Zeus
April 14th, 2011, 11:21
Hey all,
I stumbled across these videos on Youtube and immediately thought how fantastic this would make miniature play for games like D&D for real world round table role playing. I also immediatley thought of WotC failed 3D VT software that they pulled a couple of years back.
fHpwxGVuQ18
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Imagine having the ability to define your own levels (battlemap encounters) complete with interactive grid, light sources, objects (doors, traps etc)!!! Each encounter area starts with a 3D view and then transitions the camera to a top-down view of the visible encounter area.
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The software used in the video is a custom UnrealScript running under the Unreal Development Kit framework (free) as well as some supporting Flash objects. The developers have also kindly made the source scripts available so other users can build similar capabilities for their own gaming needs. For those interested you need to download and install the UDK and Flash as well as the UnrealScripts from the following Blog (https://zombpir8ninja.blogspot.com/).
The Blog also contains useful progression notes as the scripts have been enhanced. You can see that they started with the base objects from the UnrealTournament game and steadily adapted them to enable Top-Down views of the level, camera control, grid, animated/triggered objects and light sources.
Some links to the progression posts:
D&D Battlemap - using the UDK (https://zombpir8ninja.blogspot.com/2010/12/d-battlemap-using-udk.html)
D&D Battlemap - using the UDK - The Setup (https://zombpir8ninja.blogspot.com/2010/12/d-battlemap-using-udk-setup.html)
D&D Battlemap - using the UDK - Fixing the HUD! (https://zombpir8ninja.blogspot.com/2011/03/d-battlemap-using-udk-fixed-hud.html)
D&D Battlemap - using the UDK - The Grid (https://zombpir8ninja.blogspot.com/2011/03/d-battlemap-using-udk-grid.html)
D&D Battlemap - using the UDK - More Dungeon less UT (https://zombpir8ninja.blogspot.com/2011/03/d-battlemap-using-udk-more-dungeon-less.html)
D&D Battlemap - using the UDK - Making it more Interactive (https://zombpir8ninja.blogspot.com/2011/04/d-battlemap-using-udk-making-it.html)
I have already downloaded the UDK and intend to spend some time this weekend having a play. I'll post up some videos if I am able to get my head around the scripts and something working. PM me if your interested in collaborating with me on a small project?
As UDK is supported under PC, IOS and OS X, I also figured the Unreal engine would make for an incredibly powerful cross-platform solution.
UDK supports C++ and UnrealScript classes which in theory could enable a future evolved version of FG. Who knows maybe Smiteworks can look to Unreal for its next generation engine.
I stumbled across these videos on Youtube and immediately thought how fantastic this would make miniature play for games like D&D for real world round table role playing. I also immediatley thought of WotC failed 3D VT software that they pulled a couple of years back.
fHpwxGVuQ18
0xdXtDWcy3A
Imagine having the ability to define your own levels (battlemap encounters) complete with interactive grid, light sources, objects (doors, traps etc)!!! Each encounter area starts with a 3D view and then transitions the camera to a top-down view of the visible encounter area.
ANMslbgyZ8c
The software used in the video is a custom UnrealScript running under the Unreal Development Kit framework (free) as well as some supporting Flash objects. The developers have also kindly made the source scripts available so other users can build similar capabilities for their own gaming needs. For those interested you need to download and install the UDK and Flash as well as the UnrealScripts from the following Blog (https://zombpir8ninja.blogspot.com/).
The Blog also contains useful progression notes as the scripts have been enhanced. You can see that they started with the base objects from the UnrealTournament game and steadily adapted them to enable Top-Down views of the level, camera control, grid, animated/triggered objects and light sources.
Some links to the progression posts:
D&D Battlemap - using the UDK (https://zombpir8ninja.blogspot.com/2010/12/d-battlemap-using-udk.html)
D&D Battlemap - using the UDK - The Setup (https://zombpir8ninja.blogspot.com/2010/12/d-battlemap-using-udk-setup.html)
D&D Battlemap - using the UDK - Fixing the HUD! (https://zombpir8ninja.blogspot.com/2011/03/d-battlemap-using-udk-fixed-hud.html)
D&D Battlemap - using the UDK - The Grid (https://zombpir8ninja.blogspot.com/2011/03/d-battlemap-using-udk-grid.html)
D&D Battlemap - using the UDK - More Dungeon less UT (https://zombpir8ninja.blogspot.com/2011/03/d-battlemap-using-udk-more-dungeon-less.html)
D&D Battlemap - using the UDK - Making it more Interactive (https://zombpir8ninja.blogspot.com/2011/04/d-battlemap-using-udk-making-it.html)
I have already downloaded the UDK and intend to spend some time this weekend having a play. I'll post up some videos if I am able to get my head around the scripts and something working. PM me if your interested in collaborating with me on a small project?
As UDK is supported under PC, IOS and OS X, I also figured the Unreal engine would make for an incredibly powerful cross-platform solution.
UDK supports C++ and UnrealScript classes which in theory could enable a future evolved version of FG. Who knows maybe Smiteworks can look to Unreal for its next generation engine.