Scion2
March 24th, 2011, 00:29
Having had zero luck with most of my friends who seem inundated with real life (bar one, who I think will probably join in here) and zero luck with the pbem scene which seems to be completely dead, I thought I'd gauge interest here :)
I'm planning to run a close ended, high thrills and atmosphere driven scenario using the d20 Modern SRD as a framework. I say framework because this shouldn't be misconstrued as a d20 game. It isn't. It's an imagination driven, roleplaying scenario which uses the d20 rules to ensure fair play. So if you don't like or don't know d20 Modern, don't let that put you off!
If I lay out the premise, perhaps you'll let me know if you're interested, and if enough people are, I'll start up a game using FG. I'd like 4 to 5 players with good character ideas, and I'm in the UK for time zones but can be pretty flexible. Game will be all keyboard no microphones as I'll probably be playing in the dead of night and I have kids asleep in bed ;-)
Thanks for your time!
--Cell ~ The Opening Gambit--
You wake up to find yourself lying on a cold hard floor. You have no memory of anything around a couple of months before this point, though you know who you are and remember the details of your life.
You're inside some kind of huge dome filled with grey buildings. Your ankles and wrists are bound with strange metal hoops furnished with flashing lights. There are others nearby, also lying down, also bound with the same wrist and ankle cuffs.
Powerful halogens in the hemispherical roof illuminate the place, but you can't see any doors or windows in the bulkhead of the dome. There seem to be doors in some of the buildings, big metal things, similar in appearance to submarine doors. The buildings don't seem to have windows either.
Nearby is a circular pool surrounded by a low retaining wall. The mast of a submersible looms out of the water. As you're coming round you see the hatch on top closing. Froth bubbles around the edge of the sub and it lowers into the water then disappears. A horizontal steel door closes over the pool and shuts tight with a loud clang.
The cuffs binding you beep and spring open, allowing free movement.
A quick inventory reveals that you're dressed in black combat fatigues, bullet proof jacket under a cargo vest with lots of pockets; cargo trousers and heavy boots.
Nearby is a black backpack (empty), one for each characer. On your head is a comm headset attached to a three channel transceiver with battery. In your pocket is a gizmo, like a mobile phone, that shows a display with a map of the buildings within the dome, doors into the buildings seem to be marked and there's a clock that says 12:00am. There are three buttons next to the display marked: PA, PL and DL.
A klaxon sounds. The halogens dim then brighten again. From somewhere in the dome you hear an echoing click.
I'm planning to run a close ended, high thrills and atmosphere driven scenario using the d20 Modern SRD as a framework. I say framework because this shouldn't be misconstrued as a d20 game. It isn't. It's an imagination driven, roleplaying scenario which uses the d20 rules to ensure fair play. So if you don't like or don't know d20 Modern, don't let that put you off!
If I lay out the premise, perhaps you'll let me know if you're interested, and if enough people are, I'll start up a game using FG. I'd like 4 to 5 players with good character ideas, and I'm in the UK for time zones but can be pretty flexible. Game will be all keyboard no microphones as I'll probably be playing in the dead of night and I have kids asleep in bed ;-)
Thanks for your time!
--Cell ~ The Opening Gambit--
You wake up to find yourself lying on a cold hard floor. You have no memory of anything around a couple of months before this point, though you know who you are and remember the details of your life.
You're inside some kind of huge dome filled with grey buildings. Your ankles and wrists are bound with strange metal hoops furnished with flashing lights. There are others nearby, also lying down, also bound with the same wrist and ankle cuffs.
Powerful halogens in the hemispherical roof illuminate the place, but you can't see any doors or windows in the bulkhead of the dome. There seem to be doors in some of the buildings, big metal things, similar in appearance to submarine doors. The buildings don't seem to have windows either.
Nearby is a circular pool surrounded by a low retaining wall. The mast of a submersible looms out of the water. As you're coming round you see the hatch on top closing. Froth bubbles around the edge of the sub and it lowers into the water then disappears. A horizontal steel door closes over the pool and shuts tight with a loud clang.
The cuffs binding you beep and spring open, allowing free movement.
A quick inventory reveals that you're dressed in black combat fatigues, bullet proof jacket under a cargo vest with lots of pockets; cargo trousers and heavy boots.
Nearby is a black backpack (empty), one for each characer. On your head is a comm headset attached to a three channel transceiver with battery. In your pocket is a gizmo, like a mobile phone, that shows a display with a map of the buildings within the dome, doors into the buildings seem to be marked and there's a clock that says 12:00am. There are three buttons next to the display marked: PA, PL and DL.
A klaxon sounds. The halogens dim then brighten again. From somewhere in the dome you hear an echoing click.