kairos
February 19th, 2011, 18:55
Hi, all:
First, I need to lavish praise on Stuart again for the excellence of this ruleset. I keep discovering new pearls of awesome as I create my first FG game for some friends.
I love how we can create race templates from NPCs. If I make an elf race template, I can specify absolute skill values (e.g., Ride 50%, Perform 20%). Very cool.
Is there a way, using the ruleset as written, to specify bonuses to the skill base? For example, if I have a Sindar elf template (using Anthony Ferguson's excellent BRP Middle Earth docs) which includes a +50% to the Ride skill and, say, a +30% to Perform, when I drag the NPC template to the PC window, the generate PC will have a TOTAL Ride skill of 50%, and a TOTAL Perform skill of 30% (even if the modifier in the Adj column is negative). What I'm looking for is a way to take the Ride skill base (call it 10% for this example) and add a full 50% to it for a total of 60%, rather than a 40% adjustment to make it 50%.
Thanks again for a cool ruleset -- if only I could stop tweaking the MyQuest extension and get down to writing content. ;)
First, I need to lavish praise on Stuart again for the excellence of this ruleset. I keep discovering new pearls of awesome as I create my first FG game for some friends.
I love how we can create race templates from NPCs. If I make an elf race template, I can specify absolute skill values (e.g., Ride 50%, Perform 20%). Very cool.
Is there a way, using the ruleset as written, to specify bonuses to the skill base? For example, if I have a Sindar elf template (using Anthony Ferguson's excellent BRP Middle Earth docs) which includes a +50% to the Ride skill and, say, a +30% to Perform, when I drag the NPC template to the PC window, the generate PC will have a TOTAL Ride skill of 50%, and a TOTAL Perform skill of 30% (even if the modifier in the Adj column is negative). What I'm looking for is a way to take the Ride skill base (call it 10% for this example) and add a full 50% to it for a total of 60%, rather than a 40% adjustment to make it 50%.
Thanks again for a cool ruleset -- if only I could stop tweaking the MyQuest extension and get down to writing content. ;)