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kairos
February 3rd, 2011, 03:31
Totally noob question, forgive me.

But, how do effects work? I see that there is a field to name the effect, and the BRP ruleset manual says:

[Effects] operate exactly the same as the standard FG combat effects, and can be cleared with the Clear All Effects button on the bottom of the tracker.

But, I can't find reference to them in the FGII manual. What are the two number fields for and how are effects used?

StuartW
February 3rd, 2011, 06:18
The first number is how long the effect lasts, and the second number is added to the first each round, until the first number reaches zero and the effect expires. Typically the first number is the number of combat rounds for the effect and the second number is -1.

The text describes the effect (such as 'Stunned').

Stuart

kairos
February 3rd, 2011, 13:16
Ah, I see. Thanks for the explanation!

I have to say I'm very impressed with the BRP ruleset and the accompanying documentation. I've been having a blast modifying it for Age of Shadow (http://ageofshadow.freehostia.com/index.html). Being able to create extensions for the rules by modifying a few arrays in a single script is great. I was able to lay in most of the rule changes for AoS in about an hour. Moreover, the way you can change skill bases, categories, and fields for powers is brilliant.

Thanks again for the help!

Brian

StuartW
February 3rd, 2011, 21:31
I'm delighted you like it - the BRP ruleset is the one I most enjoyed developing, and the flexible nature of the system seemed to warrant a flexible ruleset.

If there is anything you can share with the community without falling foul of IP limits, you might like to post it on the FG Wiki (http://oberoten.dyndns.org/fgwiki/index.php/Main_Page).

Stuart

kairos
February 3rd, 2011, 21:37
I'm delighted you like it - the BRP ruleset is the one I most enjoyed developing, and the flexible nature of the system seemed to warrant a flexible ruleset.

If there is anything you can share with the community without falling foul of IP limits, you might like to post it on the FG Wiki (http://oberoten.dyndns.org/fgwiki/index.php/Main_Page).

Stuart

Will do. Age of Shadow is a free game based on OpenQuest, which is in turn based on the Mongoose SRD. I'll piece apart the chain of licenses when I'm done. :)

Since I'm modifying the myquest.lua file, would it be acceptable to post that modified script as part of an extension? I know it's under SmiteWorks copyright...

StuartW
February 3rd, 2011, 21:56
The MyQuest code is explicitly protected as Smiteworks IP, so please drop Doug (http://www.fantasygrounds.com/forums/member.php?u=15332) a PM and ask him if it is OK to post the extension. There have already been a handful on the FG Wiki (some of which were lost when the Wiki went down :(), so hopefully he'd be happy to authorise.

Stuart

kairos
February 3rd, 2011, 21:59
The MyQuest code is explicitly protected as Smiteworks IP, so please drop Doug (http://www.fantasygrounds.com/forums/member.php?u=15332) a PM and ask him if it is OK to post the extension. There have already been a handful on the FG Wiki (some of which were lost when the Wiki went down :(), so hopefully he'd be happy to authorise.

Stuart

Thanks for the tip! Will do! Thanks.