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kdietri
January 27th, 2011, 02:39
Is there any way to have a turn timer extension keyed to the initiative tracker?

Bidmaron
January 27th, 2011, 03:40
Do you mean something that will give a player a certain amount of real world time in which to take his turn, after which the turn tracker moves to the next initiative order player/creature? If so, there is currently no way to track real time in fg2 and hence no way to do this. I am working on a way to, among other things, provide timing information to fg2 extensions/modules. However, as a guy new to the Windows world, it is taking me more time than I thought to familiarize myself with the intricacies of .NET programming in Visual Studio. But I'm making slow progress....

tattoocory
April 4th, 2011, 15:43
a turn timer would be awesome. My players stay much more focused when they know they are under the clock, and they have said before it makes for a better night of gaming. If you have luck in making that expansion please don't forget about d20_jpg ruleset

VenomousFiligree
April 4th, 2011, 17:54
This has been requested by one of my Savage Worlds players as well.