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saithan
January 17th, 2011, 03:37
http://oberoten.dyndns.org/fgwiki/index.php/GURPS_4Enhanced

some more features added since the past video was made.
as before all the attibues for PC sheets and NPC sheets are roll-able from the sheets. NPC attacks and skills are now roll-able
the combat tracker with the effects extention (comming soon)now allows drag and drop effects.

much more!

in the next few days i'll have the effects addon posted as well.

SpudmanWP
January 19th, 2011, 04:39
My group has used this over the past few weeks and we really enjoyed it.

There are several advantages to this EXT.

1. It changes the behavior of the modifier stack to be inline with the way Gurps plays. Instead of the modifier stack changing the roll, the stack changes the target number to roll against, as per Gurps rules.

2. Skills & attributes can be rolled directly from the character sheet.

3. Weapon ToHit & Dmg can be rolled directly from the Chr Sheet. This speeds up combat considerably.

4. Both the Combat Tracker and NPC sheets can be used for combat related rolls using drag & drop. Again, this speeds up combat considerably.

One note on using the Mod Stack. FG2 only comes with 6 mod slots. Most of the time this is not a problem. Sometimes, however, you can run out of slots. Consider a ranged attack using (range, attacker movement, defender movement, weapon accuracy, scope, extra aiming, environmental factors, braced weapon, all-out-attack, defender actions, etc). In this scenario you will quickly run out of slots and you will have to try and see which mods cancel each other out in order to ignore them.

A better solution is to cache the mods in a Hotkey. After you have added the 6th mod into the slot, just drag the modstack into a Hotkey. Then click the Hotkey to add them back. When they go back they will only occupy one slot yet will retain all the text and mod values from before. You can then continue to add modifiers as needed. You can do this as many times as needed.

saithan
January 22nd, 2011, 04:55
Updated:
cleaned various possible bugs.
ADDED:
now the modstack accepts up to 10 slots.

http://oberoten.dyndns.org/fgwiki/index.php/GURPS_4Enhanced (http://oberoten.dyndns.org/fgwiki/index.php/GURPS_4Enhanced)

saithan
January 22nd, 2011, 20:55
abug fix was issued today with a patched version of the base ruleset to allow full functionality of the 10 modifiers slots.
link to the patched gurps ruleset is posted at the bottom of the wiki page.
http://oberoten.dyndns.org/fgwiki/index.php/GURPS_4Enhanced
this is a temp work around.

saithan
January 30th, 2011, 06:26
Latest update includes installer that will patch exsiting gurps ruleset to support the new 10 slot modstack. the installer backup the old ruleset and restores on uninstall. though the new patched version will run as the vanilla ruleset when the enhanced ext is turned off. but the backup is there in case.

many new features since the last video was posted including new combat mini (No more need to flip between tabs for weapon attacks and defensive moves).

download at
http://oberoten.dyndns.org/fgwiki/index.php/GURPS_4Enhanced

new video demonstrating added features:
http://www.livestream.com/vttrpgs/video?clipId=flv_83e91f33-87c3-4769-ade8-fa99a6ea073a&utm_source=lslibrary&utm_medium=ui-thumb

hope you all enjoy!

demonsbane
January 30th, 2011, 16:52
Hey, I just saw this. Thank you very much for supporting the GURPS ruleset for Fantasy Grounds 2!

SpudmanWP
January 30th, 2011, 17:18
Anther great update :)

demonsbane
January 30th, 2011, 18:14
2. Skills & attributes can be rolled directly from the character sheet.

3. Weapon ToHit & Dmg can be rolled directly from the Chr Sheet. This speeds up combat considerably.

This is nice, I just saw it in the video.

But part of this isn't working for me: I can't drag & drop Skills from the character sheet, nor "weapon to hit" nor "damage rolls"; the same happens with "Personalities" (NPCs).

I wonder if there is need any specific syntax for the script being able to acknowledge the phrases describing skills and damage rolls as "drag & drop ready". Otherwise my mouse pointer just hovers over them without any special effect (the hand isn't appearing).

The skills, damage rolls and such in my character sheet came directly from the GCA to GURPS export program by Spyke.

I would appreciate any help.


P.s.: the graphical skin in the video is nice. I'll be looking around just in case it's available for download.

saithan
January 30th, 2011, 18:31
it does expect proper syntax (I use the syntaxy from the import from GCA.)
for npc windows I state the syntax on the wiki page. where i needed to add brackets.

as for the character sheet it too should work out of the box if you are using spykes gca tool.

I am nearly always in the http://fg2.rpg-vault.net/ irc channel. if you are still having problems we will work through them.

as for the theme it is one i made specific for my homebrew game world. I'll toss that over to you as well.

SpudmanWP
January 30th, 2011, 18:50
I created a pdf with come samples.

demonsbane
January 30th, 2011, 22:43
I created a pdf with come samples.

Thanks! Well explained and very useful doc.

demonsbane
January 31st, 2011, 12:04
I created a pdf with come samples.

Still, for some reason, even using the correct syntax I'm unable to roll dice from the NPC sheet by dragging the phrase with my mouse pointer; the same happens with the NPC added to the Combat Tracker.

Additionally, yesterday I saw shaitan's NPC's sheet and there, the NPC fields were highlighted by the mouse pointer and yes, it was working (it was possible to roll dice from these fields), but he was the one running the app, I mean, that was his setup. I haven't such thing, and I wonder what I'm doing wrong.

SpudmanWP
January 31st, 2011, 17:09
Jump on IRC and if I am there I will help.

demonsbane
February 2nd, 2011, 20:40
Jump on IRC and if I am there I will help.

Thank you. My time zone is GMT +1.

I'm not sure why it wasn't working in first place, but it's working now thanks to the test that I ran with shaitan. There was no bug involved, so kudos to GURPS4_Enhanced!

saithan
March 9th, 2011, 02:39
version 0.54 is out you can get it at http://enhanced.vlexofree.com
includes encounters windows, with a few other enhancements.
modifiers and effects are now merged into the main ext( you no longer have to separately activate them). along with many other fixes.

saithan
March 18th, 2011, 02:47
version 0.55 is out
you may get one script error upon first opening the combat tracker. the first time! you can delete the campaignregistry.lua in the campaign folder. but this is not really needed. the error shouldn't return.

Lots of added features.

get it here:
http://enhanced.vlexofree.com/

demonsbane
March 18th, 2011, 03:28
This is a very meaningful update. Great work!

Blue Haven
March 19th, 2011, 01:00
Thank you for the update :) one question do i have to register so i can download the ext.?? its strange i downloaded all the other 2 without problems but when i try the ext it asks me to register...
thanks :)

saithan
March 19th, 2011, 02:22
the table roller is not a needed file it is for site members to test till it is proofed

demonsbane
March 19th, 2011, 16:28
(. . .) when i try the ext it asks me to register...

What saithan said.

Just register and post a comment in the GURPS 4Enhanced forums (http://enhanced.vlexofree.com/index.php?option=com_joobb&view=board&Itemid=59) ;)

Blue Haven
March 19th, 2011, 19:51
Ok no problem :) thank you all ;)

saithan
March 30th, 2011, 00:21
Version 0.56 now released
you can get it at:
http://enhanced.vlexofree.com/
new features; Please read:
http://enhanced.vlexofree.com/index.php?option=com_content&view=article&id=50:release-gurps4enhanced-version-056&catid=1:latest-news&Itemid=50

demonsbane
June 17th, 2011, 13:30
Version 0.56 now released
you can get it at:
http://enhanced.vlexofree.com/
new features; Please read:
http://enhanced.vlexofree.com/index.php?option=com_content&view=article&id=50:release-gurps4enhanced-version-056&catid=1:latest-news&Itemid=50

The GURPS 4 Enhanced website (http://enhanced.vlexofree.com/) seems to be down at the moment.

EDIT: it seems to be a temporary server problem, although I'm not completely sure.

saithan
June 17th, 2011, 19:02
the host is doing some work, it should be recovered soon!