Madoc
January 15th, 2011, 14:40
Hello,
this is a problem that I have actually seen already on this forum. But the previous user wrote that the problem disappeared when he upgraded to Parallels 6. I have been using Parallels 6 right from the start, but still have that problem:
I can start FG2 (full version) with Parallels and start a new game. However, the chat window seems empty. When I type something in, there is some graphical distortion displayed for a small fraction of a second. It looks as if it should have been the typed text, but only as a monochromatic rectangle, as if the background and foreground color were the same. When I use the scroll wheel above the chat area, I can see several such entries, but again only for a very tiny fraction of a second until they vanish again. But I notice that they are not in the right position; they are a little too far to the left and to the top.
When throwing dice over the chat view, it's practically the same. Only that the graphical display of the dice is rendered as a monochromatic area.
I am using the newest version of all involved software: newest update for FG2, newest Parallels version, all updates for Mac OS X, Windows XP service pack 3 with all available software updates, and the latest DirectX.
I have already searched the graphics options of Windows XP. There is a system setting where I can tune down the hardware acceleration used by Windows XP, however if I turn it down to a certain degree, FG2 won't start at all, so that can't be a solution.
In another thread, one of the developers has written that the chat view uses another way than the other views to display its content. I think he mentioned an off-screen buffer. Is there any way you might fiddle with this? If you want to make tests, you can send me test programs that I shall start, and I will report you the results.
I would be grateful for your help. Because currently, I can't use FG2 to play with my friends at all.
this is a problem that I have actually seen already on this forum. But the previous user wrote that the problem disappeared when he upgraded to Parallels 6. I have been using Parallels 6 right from the start, but still have that problem:
I can start FG2 (full version) with Parallels and start a new game. However, the chat window seems empty. When I type something in, there is some graphical distortion displayed for a small fraction of a second. It looks as if it should have been the typed text, but only as a monochromatic rectangle, as if the background and foreground color were the same. When I use the scroll wheel above the chat area, I can see several such entries, but again only for a very tiny fraction of a second until they vanish again. But I notice that they are not in the right position; they are a little too far to the left and to the top.
When throwing dice over the chat view, it's practically the same. Only that the graphical display of the dice is rendered as a monochromatic area.
I am using the newest version of all involved software: newest update for FG2, newest Parallels version, all updates for Mac OS X, Windows XP service pack 3 with all available software updates, and the latest DirectX.
I have already searched the graphics options of Windows XP. There is a system setting where I can tune down the hardware acceleration used by Windows XP, however if I turn it down to a certain degree, FG2 won't start at all, so that can't be a solution.
In another thread, one of the developers has written that the chat view uses another way than the other views to display its content. I think he mentioned an off-screen buffer. Is there any way you might fiddle with this? If you want to make tests, you can send me test programs that I shall start, and I will report you the results.
I would be grateful for your help. Because currently, I can't use FG2 to play with my friends at all.