Doc_Waldo
December 10th, 2010, 01:11
OK, I have several questions, or problems I have run into and I am hoping some people may lend a hand and help me out. Please forgive if they are answered elsewhere.
1) Can I change a db.xml file to a client.xml file without it effecting anything, save the sharing of the mod?
2) When I open a fresh copy of FGII, and then enter the mgn characters section, open up a character I am creating and select "second wind", I get an error. And then a blank power box shows up that I can't edit.
Script Error: [string "reference_power_custom"]:1: attempt to index a nil value
Furthermore, this same error shows up when I try to create a power. In additions, it got to the point to where I couldn't actually type the name of the power. I am completely confused to what is going on. I get the same thing if it is a new character with no other powers, and no mod's are open.
I can drag powers over find, and the links work...if the mod is open (sort of wish it would prompt to open or something, or just open the mod if it is there). The problem come in when I don't have the power in a mod and need to create the old fashion way. Help...
3) Is there a way to actually test your powers in the character manager? For example I am getting ready for a game this tomorrow night, I need to create my character, so I do so in the character manager, but when putting in powers, I want to check and see if the right bonus are being displayed, etc. How would I do this? I would just open him up in a blank campaign myself, but I am afraid I will no longer be able to pull him over to another campaign...
Thanks.
1) Can I change a db.xml file to a client.xml file without it effecting anything, save the sharing of the mod?
2) When I open a fresh copy of FGII, and then enter the mgn characters section, open up a character I am creating and select "second wind", I get an error. And then a blank power box shows up that I can't edit.
Script Error: [string "reference_power_custom"]:1: attempt to index a nil value
Furthermore, this same error shows up when I try to create a power. In additions, it got to the point to where I couldn't actually type the name of the power. I am completely confused to what is going on. I get the same thing if it is a new character with no other powers, and no mod's are open.
I can drag powers over find, and the links work...if the mod is open (sort of wish it would prompt to open or something, or just open the mod if it is there). The problem come in when I don't have the power in a mod and need to create the old fashion way. Help...
3) Is there a way to actually test your powers in the character manager? For example I am getting ready for a game this tomorrow night, I need to create my character, so I do so in the character manager, but when putting in powers, I want to check and see if the right bonus are being displayed, etc. How would I do this? I would just open him up in a blank campaign myself, but I am afraid I will no longer be able to pull him over to another campaign...
Thanks.