mattcolville
December 4th, 2010, 22:12
One organizational problem I'm having is understand how FGII organizes adventure info.
For instance, I imagine I'm going to run a game. A series of connected adventures complete with lots of data on the world. I create a new Campaign.
Now I start working on an adventure for the campaign, say We're All Doomed.
We're All Doomed has maps and encounters and NPCs. Ok, once they're all entered, I can /export to wrap them all up into a module.
But while this appears to work, and I get a module, it also leaves all that old data in the campaign. How do I clean up the campaign and get rid of the data I've just exported as a module?
Do people create a new campaign when they want to make an adventure, and then once the adventure module is exported, just delete the campaign, like it was scratch paper?
Presumably I'm doing something wrong. :D
For instance, I imagine I'm going to run a game. A series of connected adventures complete with lots of data on the world. I create a new Campaign.
Now I start working on an adventure for the campaign, say We're All Doomed.
We're All Doomed has maps and encounters and NPCs. Ok, once they're all entered, I can /export to wrap them all up into a module.
But while this appears to work, and I get a module, it also leaves all that old data in the campaign. How do I clean up the campaign and get rid of the data I've just exported as a module?
Do people create a new campaign when they want to make an adventure, and then once the adventure module is exported, just delete the campaign, like it was scratch paper?
Presumably I'm doing something wrong. :D