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KhybersGhost
October 26th, 2010, 07:27
So, I am running a Pathfinder Campaign based on the D20_JPG ruleset, but when my players are joining, they are not getting all of the d20 rulesets available to them as well as the module I have created for Pathfinder spells. I have them all set to Force Load. I have also tried just making them available, with no luck. 3.5 ruleset seems to be loading in as well as d20 for the few things that do load. Any thoughts?

Moon Wizard
October 26th, 2010, 08:05
Have you already reviewed the section on Module Types?
https://www.fantasygrounds.com/userguide35E/gm_library.xcp

If so, what type of modules are you setting to force load? (Host, Client or Common) You can determine the module type by unzipping the module, and seeing the name of the .xml files inside (db = Host, client = Client, common = Common).

If the module type is Host, only data that is shared via the Radial menu will be available to the players.
If the module type is Client, the access to the module is controlled by the host, but the module needs to be installed on the players machine (i.e. module will not be transferred).
If the module type is Common, the access is controlled by the host, and the module will be transferred to the players machine.

We usually recommend Client modules for reference data, and Host modules for campaign data. Common modules tend to take up a lot of bandwidth during startup.

Regards,
JPG

KhybersGhost
October 26th, 2010, 08:12
I am trying to load the following "stock" modules:

(1) d20_Basic Rules
(2) d20_Equipment
(3) d20_Spells
(4) d20_Magic Items

Additionally, I am attempting to load this custom module, which is a shell of d20_spells;

(1) d20 Pathfinder Spells

I am using the pathfinder v8 ext. All other modules are blocked.

What is actually loading up that my players see is;

(1) 3.5E Basic Rules
(2) 3.5E Spells
(3) d20 Basic Rules
(4) d20 Spells

Visible but unavailable (greyed out, no book to open and starfish/web symbol on them)

(1) d20 Pathfinder Spells
(2) d20 Equipment

Thanks for the quick reply. Trying to get all the kinks sorted out in advance before we gear up to play.

drahkar
October 26th, 2010, 08:38
If you are using the v8 of the Pathfinder extension downloaded from the FGwiki previous to this morning, this is an older version of the one that Madman has posted here: https://www.fantasygrounds.com/forums/showthread.php?t=13537

I just updated the extension in the FGWiki this morning. I might suggest downloading the most recent version that I just uploaded of the extension and see if it makes a difference. V8 is still classified as being in 'Beta' and the issue you are having might be from that. Try using the updated extension (https://oberoten.dyndns.org/fgwiki/index.php/File:PathfinderVer8.ext) if you haven't already and see if it makes a difference.

KhybersGhost
October 26th, 2010, 09:18
I believe I had the older version of v8. So, I updated to the newest updated v8, with no luck. Continuing on that thought, I tried the Pathfinder v7 extension as well, with the same results in all attempts.

Thank you for the idea. I'll keep digging through the forums until I find something that resonates as the same issue. Here are some screenshots to illustrate it better, as I don't always articulate things well.

Module / Extension Load Selections
https://i43.photobucket.com/albums/e382/wam429/FGII/ModuleLoad.jpg

Activated Modules from DM side
https://i43.photobucket.com/albums/e382/wam429/FGII/ModuleActivation.jpg

Activated Modules (Player Side)
https://i43.photobucket.com/albums/e382/wam429/FGII/ActivatedModulesPlayerView.jpg

Resulting Library (Player Side)
https://i43.photobucket.com/albums/e382/wam429/FGII/LibraryEntriesPlayerView.jpg

Apologize in advance for the small image size

KhybersGhost
October 26th, 2010, 20:36
So, it seems my problem may have partially occurred due to an improper installation for the lite client. Even after a reinstall, the d20 Equipment mod did not appear in the players modules folder.

MY solution was to email them both the d20 Equipment module as well as my custom spell module. Not the cleanest fix, but the files are rather small and it works.