koalabob
October 15th, 2010, 05:04
I just finished my first introductory adventure designed to get the players and myself familiar with what Fantasy Grounds has to offer. It went really well and I'm especially fond of the ability to speak as an NPC. My impersonations in face to face games are always awful and now I don't have anyone poking fun of the atrocious accent I'm using :)
I jotted down some of the questions that came up during gameplay and was hoping someone could provide a few answers so I can smooth things along for the next session.
And FYI, I'm using the d20_JPG with the Pathfinder v.8 extension.
Spell DC On the character sheet under the spell tab there is a listing for spell DC but nothing I or any of my players did could affect it. I'm not sure if there's an entry on another tab we need to fill in first, but we couldn't seem to get it to work.
Total Encumberance The inventory page has a spot for weight and a check box that states it will add it to Total Encumberance but nothing seems to happen and you can't manually change the Total Encumberance either. One of my players with a full license had pre-made his character using the Pathfinder ver7 extension and his total encumberance totaled up fine. Is this just something that is still being worked on for version 8?
Deny Move Is there a way to deny a move like if a player tries to move farther than their movement allows? I've had to accept the move and then just move them back to where they started. Not a big issue but would be nice if there was just a way to not accept the move
Flurry of Blows/Rapid Shot/Dual Wield Is there a way to set these up? Everytime I add a second attack on the character sheet it automatically treats it like an attack gained through BAB increase and then applies the standard -5 to it. I had my players create a modifier hotkey for it which worked pretty well but I was hoping there was a way to enter it directly
More on that last issue. I noticed that when I'm creating an NPC I can just type in their attacks manually and then from the Combat tracker I can just double click and it rolls all their attacks. So if I have a monk NPC I can enter his flurry as Unarmed Strike +2/+2 melee (1d6) and then a double click gets me both attacks rolled and I can then use the very nice drag and drop feature to quickly determine if the attacks hit or miss. Is there a way for a player to manually enter their attacks? and still have the game recognize it as an attack role (so they can use the drag and drop feature)?
That's it for now, thanks in advance for all answers and apologies for the verbose post I never did learn how to write succinctly
I jotted down some of the questions that came up during gameplay and was hoping someone could provide a few answers so I can smooth things along for the next session.
And FYI, I'm using the d20_JPG with the Pathfinder v.8 extension.
Spell DC On the character sheet under the spell tab there is a listing for spell DC but nothing I or any of my players did could affect it. I'm not sure if there's an entry on another tab we need to fill in first, but we couldn't seem to get it to work.
Total Encumberance The inventory page has a spot for weight and a check box that states it will add it to Total Encumberance but nothing seems to happen and you can't manually change the Total Encumberance either. One of my players with a full license had pre-made his character using the Pathfinder ver7 extension and his total encumberance totaled up fine. Is this just something that is still being worked on for version 8?
Deny Move Is there a way to deny a move like if a player tries to move farther than their movement allows? I've had to accept the move and then just move them back to where they started. Not a big issue but would be nice if there was just a way to not accept the move
Flurry of Blows/Rapid Shot/Dual Wield Is there a way to set these up? Everytime I add a second attack on the character sheet it automatically treats it like an attack gained through BAB increase and then applies the standard -5 to it. I had my players create a modifier hotkey for it which worked pretty well but I was hoping there was a way to enter it directly
More on that last issue. I noticed that when I'm creating an NPC I can just type in their attacks manually and then from the Combat tracker I can just double click and it rolls all their attacks. So if I have a monk NPC I can enter his flurry as Unarmed Strike +2/+2 melee (1d6) and then a double click gets me both attacks rolled and I can then use the very nice drag and drop feature to quickly determine if the attacks hit or miss. Is there a way for a player to manually enter their attacks? and still have the game recognize it as an attack role (so they can use the drag and drop feature)?
That's it for now, thanks in advance for all answers and apologies for the verbose post I never did learn how to write succinctly